<b>Perancangan Media </b><b><i>Board Game</i></b><b> Untuk Menjembatani </b><b><i>Generation Gap</i></b><b> Antara </b><b><i>Millennial</i></b&gt

The differences between the Millennial and Alpha generations often create a generation gap, particularly in habits, cultural development, and communication styles. These differences frequently lead to miscommunication that affects relationships between generations, both within families and social environments. This study aims to design an interactive board game to address these miscommunication issues in a fun and educational way, using the Design Thinking method. In this method, the first step is to understand the communication differences between generations, followed by problem definition and ideation of solutions. This board game is designed with a challenge-based mechanism, where players from both generations compete to understand and use the slang language typical of each generation. The design of this game promotes positive interaction and enriches intergenerational understanding. Through trials and iterations in Design Thinking, it is expected that this board game will improve awareness, tolerance, and communication skills between generations. With a flexible and easy-to-play concept, this board game offers an effective and interactive alternative to strengthen the relationship between Millennials and Alphas, while reducing miscommunication.

Authors

Institutions

Publication Details

Journal
Visualita Jurnal Online Desain Komunikasi Visual
Published
2025-10-09
DOI
https://doi.org/10.34010/visualita.v14i1.16418
Primary Topic
SMEs Development and Digital Marketing
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Perancangan Media Board Game Untuk Menjembatani Generation Gap Antara Millennial</b&gt

Maria Nala Damajanti, Rifqi Athallah Octaviano, Evan Tjandra Khosasih
Visualita Jurnal Online Desain Komunikasi Visual
SMEs Development and Digital Marketing
article

Perancangan Media Board Game Untuk Menjembatani Generation Gap Antara Millennial</b&gt

Maria Nala Damajanti, Rifqi Athallah Octaviano, Evan Tjandra Khosasih
article en

Abstract

The differences between the Millennial and Alpha generations often create a generation gap, particularly in habits, cultural development, and communication styles. These differences frequently lead to miscommunication that affects relationships between generations, both within families and social environments. This study aims to design an interactive board game to address these miscommunication issues in a fun and educational way, using the Design Thinking method. In this method, the first step is to understand the communication differences between generations, followed by problem definition and ideation of solutions. This board game is designed with a challenge-based mechanism, where players from both generations compete to understand and use the slang language typical of each generation. The design of this game promotes positive interaction and enriches intergenerational understanding. Through trials and iterations in Design Thinking, it is expected that this board game will improve awareness, tolerance, and communication skills between generations. With a flexible and easy-to-play concept, this board game offers an effective and interactive alternative to strengthen the relationship between Millennials and Alphas, while reducing miscommunication.

Visualita Jurnal Online Desain Komunikasi VisualVol. 14(1)
Petra Christian University (ID)
Openalex Percentile: Top 50%
SMEs Development and Digital Marketing
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

&lt;b&gt;Perancangan Media &lt;/b&gt;&lt;b&gt;&lt;i&gt;Board Game&lt;/i&gt;&lt;/b&gt;&lt;b&gt; Untuk Menjembatani &lt;/b&gt;&lt;b&gt;&lt;i&gt;Generation Gap&lt;/i&gt;&lt;/b&gt;&lt;b&gt; Antara &lt;/b&gt;&lt;b&gt;&lt;i&gt;Millennial&lt;/i&gt;&lt;/b&gt — Maria Nala Damajanti, Rifqi Athallah Octaviano, et al. · Visualita Jurnal Online Desain Komunikasi Visual (2025) | TGRS Research Map | TGRS