The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers

In contemporary gaming, players increasingly rely on numerical data to guide in-game decisions, interact with others, and enhance performance. Especially with the rise of esports and streaming practices, game “numbers” have become central to player development. This study aims to explore how game metrics affect the gaming experience of different kinds of players, investigating whether and how game data influence their performance and shape their sense of agency. With this aim, we adopted an interpretive qualitative approach and conducted forty semi-structured interviews with casual players, esports players, and streamers, asking participants to recount how they use and interpret game data. We then interpreted the collected material through the lens of the extended mind theory and analyzed it using thematic analysis. Study findings reveal that different types of players vary in how they track, understand, and trust game metrics, and that such metrics may extend their cognitive processes. Moreover, the findings show that a player's level of game knowledge influences how players process game data and adjust their behavior accordingly. These findings also suggest that an overemphasis on the “objectivity” of game metrics may lead players to rely excessively on external numerical validation, potentially diminishing their performance and sense of agency. By contrast, players who develop an in-depth understanding of game mechanics and refine their game sense retain greater control over their in-game decisions and behavior. In sum, this study contributes to the understanding of self-tracking in gaming and its implications for player agency, cognition, and performance. • We explore how 40 players use game metrics and track their game performance. • We compare casual players', esports players', and streamers' tracking practices. • We show that casual players may rely heavily on game metrics. • We highlight that esports players use their “game sense” to interpret game data. • We point out that streamers prioritize spectatorship over performance.

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Publication Details

Journal
Computers in Human Behavior
Published
2025-10-10
DOI
https://doi.org/10.1016/j.chb.2025.108826
Citations
1
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
1.94
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article

The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers

Arianna Boldi, Amon Rapp
1 citations
Computers in Human Behavior
Innovative Human-Technology Interaction
1.94
article

The quantification of the gaming experience: Self-tracking practices and game metrics among casual players, esports players, and streamers

Arianna Boldi, Amon Rapp
article en
1 citations

Abstract

In contemporary gaming, players increasingly rely on numerical data to guide in-game decisions, interact with others, and enhance performance. Especially with the rise of esports and streaming practices, game “numbers” have become central to player development. This study aims to explore how game metrics affect the gaming experience of different kinds of players, investigating whether and how game data influence their performance and shape their sense of agency. With this aim, we adopted an interpretive qualitative approach and conducted forty semi-structured interviews with casual players, esports players, and streamers, asking participants to recount how they use and interpret game data. We then interpreted the collected material through the lens of the extended mind theory and analyzed it using thematic analysis. Study findings reveal that different types of players vary in how they track, understand, and trust game metrics, and that such metrics may extend their cognitive processes. Moreover, the findings show that a player's level of game knowledge influences how players process game data and adjust their behavior accordingly. These findings also suggest that an overemphasis on the “objectivity” of game metrics may lead players to rely excessively on external numerical validation, potentially diminishing their performance and sense of agency. By contrast, players who develop an in-depth understanding of game mechanics and refine their game sense retain greater control over their in-game decisions and behavior. In sum, this study contributes to the understanding of self-tracking in gaming and its implications for player agency, cognition, and performance. • We explore how 40 players use game metrics and track their game performance. • We compare casual players', esports players', and streamers' tracking practices. • We show that casual players may rely heavily on game metrics. • We highlight that esports players use their “game sense” to interpret game data. • We point out that streamers prioritize spectatorship over performance.

Computers in Human BehaviorVol. 174
5T Torino (Italy) (IT), University of Turin (IT)
Openalex Percentile: Top 12%
Innovative Human-Technology Interaction
1.94
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