Towards Digital Leisure Time: University Students’ Tendency

It is anticipated that the factors shaping individuals' digital leisure activities may vary in the context of gender, age, academic achievement, and religious belief variables. Therefore, the aim of this study is to examine how university students' digital leisure activities differ according to these variables. Designed as a quantitative study, the research employs a relational screening method. The sample of the study consists of 502 students enrolled in various departments at Karabük University. As data collection tools, a personal information form and the "Digital Leisure Time Tendency Scale" were utilized. The analysis revealed that participants' digital leisure activities showed significant differences based on gender, age, and academic achievement variables. It was found that males scored higher in application usage, and as age and academic achievement increased, significant differences emerged in the communication, social interaction, and psychological tendency dimensions of digital leisure activities. However, it was observed that the belief variable did not have a significant effect on digital leisure tendencies. In conclusion, it can be stated that digital leisure activities are related to individuals' demographic characteristics, whereas religious belief is not a determining factor in these activities. This study is considered to contribute to the literature for future researchers.

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Publication Details

Journal
Herkes için Spor ve Rekreasyon Dergisi
Published
2025-09-30
DOI
https://doi.org/10.56639/jsar.1686595
Primary Topic
Impact of Technology on Adolescents
Type
article
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article

Towards Digital Leisure Time: University Students’ Tendency

Velittin Balcı, Uğur İnce, Fatih Harun Turhan, Berkay Karagöz
Herkes için Spor ve Rekreasyon Dergisi
Impact of Technology on Adolescents
article

Towards Digital Leisure Time: University Students’ Tendency

Velittin Balcı, Uğur İnce, Fatih Harun Turhan, Berkay Karagöz
article en

Abstract

It is anticipated that the factors shaping individuals' digital leisure activities may vary in the context of gender, age, academic achievement, and religious belief variables. Therefore, the aim of this study is to examine how university students' digital leisure activities differ according to these variables. Designed as a quantitative study, the research employs a relational screening method. The sample of the study consists of 502 students enrolled in various departments at Karabük University. As data collection tools, a personal information form and the "Digital Leisure Time Tendency Scale" were utilized. The analysis revealed that participants' digital leisure activities showed significant differences based on gender, age, and academic achievement variables. It was found that males scored higher in application usage, and as age and academic achievement increased, significant differences emerged in the communication, social interaction, and psychological tendency dimensions of digital leisure activities. However, it was observed that the belief variable did not have a significant effect on digital leisure tendencies. In conclusion, it can be stated that digital leisure activities are related to individuals' demographic characteristics, whereas religious belief is not a determining factor in these activities. This study is considered to contribute to the literature for future researchers.

Herkes için Spor ve Rekreasyon DergisiVol. 7(3)
Ankara University (TR), Karabük University (TR), Harran University (TR)
Openalex Percentile: Top 62%
Impact of Technology on Adolescents
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Towards Digital Leisure Time: University Students’ Tendency — Velittin Balcı, Uğur İnce, et al. · Herkes için Spor ve Rekreasyon Dergisi (2025) | TGRS Research Map | TGRS