Science at Play: Assessing Learner Agency in a Game-Based Virtual Inquiry Environment

Game-based learning environments (GBLEs) rarely combine support for learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning (AFL) and Evidence-Centered Game Design (ECGD) frameworks. Nine middle and high school students completed a scaffolded ecological investigation requiring evidence collection, hypothesis testing, and causal explanation. Data included concurrent think-aloud protocols, gameplay interaction logs, and brief end-of-session feedback questions. Triangulated analyses captured both convergence and divergence between self-reported and observed agency, revealing intentional decision-making, iterative reasoning, and adaptive strategy shifts supported by nonplayable characters, digital tools, and just-in-time feedback. Findings indicate that the AFL-ECGD integration provides a replicable approach for aligning learner autonomy with competency-based assessment in immersive contexts. While limited by the small sample and single-session exposure, the study advances theoretical accounts of agency in game-based learning and demonstrates a multisource methodology for investigating inquiry processes. Design implications include sequencing tasks to elicit intentionality and forethought, embedding adaptive scaffolds to support self-regulation and reflection, and logging process data for competency-aligned interpretation. Future work should examine scalability, longitudinal outcomes, and domain transfer.

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Publication Details

Published
2025-10-10
DOI
https://doi.org/10.35542/osf.io/kx54e_v3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Science at Play: Assessing Learner Agency in a Game-Based Virtual Inquiry Environment

Jillianne Code, Nick Zap, Rachel Ralph, Rachel Moylan et al.
Educational Games and Gamification
article

Science at Play: Assessing Learner Agency in a Game-Based Virtual Inquiry Environment

Jillianne Code, Nick Zap, Rachel Ralph, Rachel Moylan, K. A. Forde, Zahira Tasabehji, Aimee Lutrin, Nesrine El Banna
article en

Abstract

Game-based learning environments (GBLEs) rarely combine support for learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning (AFL) and Evidence-Centered Game Design (ECGD) frameworks. Nine middle and high school students completed a scaffolded ecological investigation requiring evidence collection, hypothesis testing, and causal explanation. Data included concurrent think-aloud protocols, gameplay interaction logs, and brief end-of-session feedback questions. Triangulated analyses captured both convergence and divergence between self-reported and observed agency, revealing intentional decision-making, iterative reasoning, and adaptive strategy shifts supported by nonplayable characters, digital tools, and just-in-time feedback. Findings indicate that the AFL-ECGD integration provides a replicable approach for aligning learner autonomy with competency-based assessment in immersive contexts. While limited by the small sample and single-session exposure, the study advances theoretical accounts of agency in game-based learning and demonstrates a multisource methodology for investigating inquiry processes. Design implications include sequencing tasks to elicit intentionality and forethought, embedding adaptive scaffolds to support self-regulation and reflection, and logging process data for competency-aligned interpretation. Future work should examine scalability, longitudinal outcomes, and domain transfer.

University of British Columbia (CA)
Social Sciences and Humanities Research Council of Canada
Openalex Percentile: Top 69%
Educational Games and Gamification
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Science at Play: Assessing Learner Agency in a Game-Based Virtual Inquiry Environment — Jillianne Code, Nick Zap, et al. · (2025) | TGRS Research Map | TGRS