A Wargame Agent Model Based on Multi-Agent Proximal Policy Optimization Algorithm
In recent years, wargame agents have attracted researchers' attention because of their potential application in the field of intelligent decision-making. The construction of wargame agent faces many challenges, such as the complexity of environmental information, the high dimension of decision space and the difficulty of multi-agent cooperation. The development of multi-Agent reinforcement learning (MARL) technology provides an effective way to deal with these challenges. Based on the multiagent proximal policy optimization algorithm (MAPPO), this paper designs a multi-agent model of wargame. We redesign the dynamic reward function to balance short-term benefits and longterm goals, and adopt a two-stage training strategy to improve the training efficiency of the model. Finally, the effectiveness of the proposed model is verified by experiments on the wargame deduction system.
Authors
- Haoyang Su
- Xilu Peng
Institutions
- Institute of Computing Technology (CN)
Publication Details
- Published
- 2025-06-20
- DOI
- https://doi.org/10.1109/caibda65784.2025.11183301
- Primary Topic
- Military Defense Systems Analysis
- Type
- article
- Field-Weighted Citation Impact
- 0.00