Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals.VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are ϵ-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are ϵ-close.

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Published
2025-06-23
DOI
https://doi.org/10.1109/lics65433.2025.00049
Citations
1
Primary Topic
Safety Systems Engineering in Autonomy
Type
article
Field-Weighted Citation Impact
1.30
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article

Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games

Marta Grobelna, Maximilian Weininger, Jan Křetínský
1 citations
Safety Systems Engineering in Autonomy
1.30
article

Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games

Marta Grobelna, Maximilian Weininger, Jan Křetínský
article en
1 citations

Abstract

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals.VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are ϵ-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are ϵ-close.

Masaryk University (CZ), Technical University of Munich (DE), Ruhr University Bochum (DE)
Openalex Percentile: Top 16%
Safety Systems Engineering in Autonomy
1.30
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Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games — Marta Grobelna, Maximilian Weininger, et al. · (2025) | TGRS Research Map | TGRS