Immersion Versus Interaction Cost: The Player Experience With Game HUD Information on a Smartphone Screen
While common Heads-Up Display (HUD) design strategies seek to enhance immersion by minimizing or dynamically hiding on-screen elements, this study investigates a distinct alternative: the complete relocation of the HUD information to a smartphone. The goal is to test the trade-off of achieving a fully unobstructed primary view—a benefit that on-screen minimization cannot fully provide—against the inherent cognitive costs of multi-display interaction. We conducted online experiments using first-person shooter and racing game prototypes, assessing player experience via questionnaires, performance metrics, and qualitative feedback. Quantitative results revealed no significant overall improvement in immersion or performance. In fact, a statistically significant decrease in Cognitive Involvement (<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">p</i> = 0.03) was observed in the racing game. Qualitatively, while participants noted the high interaction cost, they also expressed interest in the concept for slower-paced genres. Our findings demonstrate that the benefits of a completely clean screen are largely offset by the costs of divided attention, indicating that this strategy is not a universal immersion enhancer. Future research should therefore focus on genre-specific applications and the development of interactive features to mitigate these attentional demands.
Authors
- Alessio Bellino (ORCID: https://orcid.org/0000-0003-0285-1549)
- Diego Vilches
Institutions
- Pontificia Universidad Católica de Chile (CL)
- Universidad Diego Portales (CL)
Publication Details
- Journal
- IEEE Access
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/access.2025.3619849
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00