GPU-Accelerated Hydrology Algorithms for On-Prem Computation: Flow Accumulation, Drainage Lines, Watershed Delineation, Runoff Simulation

Critical hydrology related algorithms to trace the path of surface water flows, including flow accumulation, stream order, watershed delineation, and runoff simulation, can be difficult to execute for large aerial extents at fine spatial and temporal resolutions. Libraries like GDAL that use multi-threaded CPU-based implementations running on a single host may be slow, and distributed infrastructures like Google Earth Engine may not support the kind of computational primitives required by these algorithms. We have developed a GPU-accelerated framework that re-engineers these four algorithms and is able to process areas as large as river basins of 250,000 km2 on commodity GPU workstations. We express these algorithms in terms of easily parallelizable primitives of pixel independent (PI) and short-pixel (SP) operations, and iterative primitives of long-pixel (LP) operations. Each algorithm uses a different mix of the primitives which helps us ensure that the implementation is generic. We show that our implementation of these algorithms produces accurate outputs and is able to achieve significant performance benefits over alternative methods. Being able to execute the algorithms on a commodity GPU workstation paves the path to use on-prem infrastructure to produce national-scale outputs, and collaborate to pool multiple national-scale outputs together for global-scale analysis.

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Publication Details

Published
2025-10-09
DOI
https://doi.org/10.1145/3759536.3763805
Citations
2
Primary Topic
Hydrology and Watershed Management Studies
Type
article
Field-Weighted Citation Impact
1.63
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article

GPU-Accelerated Hydrology Algorithms for On-Prem Computation: Flow Accumulation, Drainage Lines, Watershed Delineation, Runoff Simulation

Abhilash Jindal, Aaditeshwar Seth, Rahul Kumar, Vatsal Jingar
2 citations
Hydrology and Watershed Management Studies
1.63
article

GPU-Accelerated Hydrology Algorithms for On-Prem Computation: Flow Accumulation, Drainage Lines, Watershed Delineation, Runoff Simulation

Abhilash Jindal, Aaditeshwar Seth, Rahul Kumar, Vatsal Jingar
article en
2 citations

Abstract

Critical hydrology related algorithms to trace the path of surface water flows, including flow accumulation, stream order, watershed delineation, and runoff simulation, can be difficult to execute for large aerial extents at fine spatial and temporal resolutions. Libraries like GDAL that use multi-threaded CPU-based implementations running on a single host may be slow, and distributed infrastructures like Google Earth Engine may not support the kind of computational primitives required by these algorithms. We have developed a GPU-accelerated framework that re-engineers these four algorithms and is able to process areas as large as river basins of 250,000 km2 on commodity GPU workstations. We express these algorithms in terms of easily parallelizable primitives of pixel independent (PI) and short-pixel (SP) operations, and iterative primitives of long-pixel (LP) operations. Each algorithm uses a different mix of the primitives which helps us ensure that the implementation is generic. We show that our implementation of these algorithms produces accurate outputs and is able to achieve significant performance benefits over alternative methods. Being able to execute the algorithms on a commodity GPU workstation paves the path to use on-prem infrastructure to produce national-scale outputs, and collaborate to pool multiple national-scale outputs together for global-scale analysis.

Indian Institute of Technology Delhi (IN)
Openalex Percentile: Top 15%
Hydrology and Watershed Management Studies
1.63
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