Playful strategies and their contribution to the generation of new knowledge in university students

The purpose of this article is to characterize the playful strategies that can be used to generate new knowledge among university students. The Desk Research methodology was used to review studies related to aspects that can promote knowledge generation, as well as to identify characteristics present in playful strategies that can facilitate the development of cognitive abilities and thinking styles in university students. It was determined that the application of playful strategies is indeed adequate for developing research skills and abilities in university students due to the training generated by repeating activities related to their future professional practice, in a motivating and low-stress environment.

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Publication Details

Journal
International Research Journal of Management IT and Social Sciences
Published
2025-10-03
DOI
https://doi.org/10.21744/irjmis.v12n6.2568
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Playful strategies and their contribution to the generation of new knowledge in university students

Gina Mercedes Cuadros-Solórzano, María Rodríguez Gámez, Marta Patricia Cuadros-Solórzano
International Research Journal of Management IT and Social Sciences
Educational Games and Gamification
article

Playful strategies and their contribution to the generation of new knowledge in university students

Gina Mercedes Cuadros-Solórzano, María Rodríguez Gámez, Marta Patricia Cuadros-Solórzano
article en

Abstract

The purpose of this article is to characterize the playful strategies that can be used to generate new knowledge among university students. The Desk Research methodology was used to review studies related to aspects that can promote knowledge generation, as well as to identify characteristics present in playful strategies that can facilitate the development of cognitive abilities and thinking styles in university students. It was determined that the application of playful strategies is indeed adequate for developing research skills and abilities in university students due to the training generated by repeating activities related to their future professional practice, in a motivating and low-stress environment.

International Research Journal of Management IT and Social SciencesVol. 12(6)
Pontificia Universidad Católica del Ecuador (EC), Universidad Técnica de Manabí (EC), Secretaría de Educación Superior, Ciencia, Tecnología e Innovación (EC)
Openalex Percentile: Top 69%
Educational Games and Gamification
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