Fun with Quizizz: Gamified Formative Assessment Utilizing Integer Operation Drills to Build Mastery in Polynomial Operations
This study highlighted the value of gamified formative assessment through Quizizz in reinforcing foundational math skills and supporting confidence in complex operations, contributing to educational technology while noting the need for deeper learning and broader applicability. It aimed to determine the effectiveness of Quizizz as a gamified drill in enhancing student engagement and performance in solving operations involving integers and polynomials. A quasi-experimental action research design was employed involving two matched Grade 7 groups from the University of San Agustin Basic Education Department. One group used traditional drills, while the other engaged with Quizizz over 10 consecutive class days. Data were collected through pre- and post-tests, class records, journals, and informal interviews, and analyzed using mean, standard deviation, Wilcoxon Signed-Rank Test, and Mann-Whitney U Test. Results showed that both the Quizizz group (pretest M=56.40, SD=25.40; posttest M=75.70, SD=18.80; p=0.000) and the Traditional Drill group (pretest M=44.40, SD=23.00; posttest M=72.90, SD=14.00; p=0.000) significantly improved in performance. However, the difference between their posttest scores was not statistically significant (p=0.410). Despite similar gains in test scores, Quizizz demonstrated added value in boosting student motivation, participation, and lesson retention. Some students encountered connectivity issues, indicating the importance of technological preparedness in implementing gamified tools. The findings suggest that while both methods are effective, integrating gamified platforms like Quizizz can enhance student engagement and learning experience. Educators are encouraged to combine traditional and interactive approaches and consider students’ digital readiness. Further research is recommended to investigate the long-term impact of gamification across various mathematical domains.
Authors
- Cyril John S. Tubola
- Joriza G. Tabing
- Rocelle Ann G. Terco
Publication Details
- Journal
- International Journal of Research and Innovation in Social Science
- Published
- 2025-01-01
- DOI
- https://doi.org/10.47772/ijriss.2025.903sedu0534
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00