The predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder

Background: The rapid change that the world witnessed with the beginnings of the third millennium was accompanied by a change in the concept of playing among young people. Games playing was associated with the elevation of their shouts and collective laughter in the garden of the house with each other, except the current generations are immersed in video games as an inevitable result of the information boom that occupied our lives in all its details. Aims: The aim is to investigate the predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder. Methods: The study included 80 adolescents from both sexes(males and females). This research study is quantitative. Multiple regression was used to investigate the relative contributions of oppositional defiant disorder and violent electronic games to the prediction of depression and suicidal tendencies. Results: All variables were correlated positively and significantly at p<.001). The two independent variables (ODD, VEGs) when put together yielded a coefficient of multiple regression (R) of 0.646 and a multiple correlation square of 0. 639.

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Publication Details

Journal
Journal of King Abdulaziz University Educational and Psychological Sciences
Published
2025-10-01
DOI
https://doi.org/10.64064/1658-8924.1148
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
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article

The predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder

Manal Yousef Alsheef
Journal of King Abdulaziz University Educational and Psychological Sciences
Attention Deficit Hyperactivity Disorder
article

The predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder

Manal Yousef Alsheef
article en

Abstract

Background: The rapid change that the world witnessed with the beginnings of the third millennium was accompanied by a change in the concept of playing among young people. Games playing was associated with the elevation of their shouts and collective laughter in the garden of the house with each other, except the current generations are immersed in video games as an inevitable result of the information boom that occupied our lives in all its details. Aims: The aim is to investigate the predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder. Methods: The study included 80 adolescents from both sexes(males and females). This research study is quantitative. Multiple regression was used to investigate the relative contributions of oppositional defiant disorder and violent electronic games to the prediction of depression and suicidal tendencies. Results: All variables were correlated positively and significantly at p<.001). The two independent variables (ODD, VEGs) when put together yielded a coefficient of multiple regression (R) of 0.646 and a multiple correlation square of 0. 639.

Journal of King Abdulaziz University Educational and Psychological SciencesVol. 4(4)
Openalex Percentile: Top 66%
Attention Deficit Hyperactivity Disorder
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The predictive role of oppositional defiant disorder and violent electronic game on depression and suicidal tendencies addiction among adolescents with attention-deficit hyperactivity disorder — Manal Yousef Alsheef · Journal of King Abdulaziz University Educational and Psychological Sciences (2025) | TGRS Research Map | TGRS