Realization of Bernstein-Vazirani quantum algorithm in an interactive educational game

Quantum algorithms are celebrated for their computational superiority over classical counterparts, yet they pose significant learning challenges for non-physics audiences. Among these, the Bernstein-Vazirani (BV) algorithm stands out for its quantum speedup by efficiently identifying a secret binary string. However, the accessibility of such algorithms remains constrained by their inherent technical complexity. To address this educational gap, this paper introduces a gamified, web-based tool that innovatively reinterprets the BV algorithm’s complex mathematical settings through an into engaging scenario of identifying broken lamps. Players assume the role of an investigator, utilizing both classical and quantum solvers to identify faulty lamps with minimal queries. By transforming the BV algorithm into an intuitive gameplay experience, the tool helps reducing technical barriers, making quantum concepts much more comprehensible for educators and students than traditional methods that demand rigorous mathematical understanding. Developed using Qiskit, IBM’s Python package for quantum computation, and deployed via Flask, a popular Python microframework for building web applications, the game effectively simplifies complex quantum algorithms while demonstrating the practical applications of quantum speedup. This contribution advances quantum education by merging technical depth with interactive design, fostering a broader understanding of quantum principles and inspiring new innovations in gamified learning.

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Publication Details

Journal
TELKOMNIKA (Telecommunication Computing Electronics and Control)
Published
2025-10-01
DOI
https://doi.org/10.12928/telkomnika.v23i5.26929
Primary Topic
Intelligent Tutoring Systems and Adaptive Learning
Type
article
Field-Weighted Citation Impact
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article

Realization of Bernstein-Vazirani quantum algorithm in an interactive educational game

Hendrik Santoso Sugiarto, Ting Rei Tan, Yozef Tjandra, Darwin Gosal
TELKOMNIKA (Telecommunication Computing Electronics and Control)
Intelligent Tutoring Systems and Adaptive Learning
article

Realization of Bernstein-Vazirani quantum algorithm in an interactive educational game

Hendrik Santoso Sugiarto, Ting Rei Tan, Yozef Tjandra, Darwin Gosal
article en

Abstract

Quantum algorithms are celebrated for their computational superiority over classical counterparts, yet they pose significant learning challenges for non-physics audiences. Among these, the Bernstein-Vazirani (BV) algorithm stands out for its quantum speedup by efficiently identifying a secret binary string. However, the accessibility of such algorithms remains constrained by their inherent technical complexity. To address this educational gap, this paper introduces a gamified, web-based tool that innovatively reinterprets the BV algorithm’s complex mathematical settings through an into engaging scenario of identifying broken lamps. Players assume the role of an investigator, utilizing both classical and quantum solvers to identify faulty lamps with minimal queries. By transforming the BV algorithm into an intuitive gameplay experience, the tool helps reducing technical barriers, making quantum concepts much more comprehensible for educators and students than traditional methods that demand rigorous mathematical understanding. Developed using Qiskit, IBM’s Python package for quantum computation, and deployed via Flask, a popular Python microframework for building web applications, the game effectively simplifies complex quantum algorithms while demonstrating the practical applications of quantum speedup. This contribution advances quantum education by merging technical depth with interactive design, fostering a broader understanding of quantum principles and inspiring new innovations in gamified learning.

TELKOMNIKA (Telecommunication Computing Electronics and Control)Vol. 23(5)
Calvin University (KR)
Openalex Percentile: Top 85%
Intelligent Tutoring Systems and Adaptive Learning
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Realization of Bernstein-Vazirani quantum algorithm in an interactive educational game — Hendrik Santoso Sugiarto, Ting Rei Tan, et al. · TELKOMNIKA (Telecommunication Computing Electronics and Control) (2025) | TGRS Research Map | TGRS