Performance analysis of 3D assets in virtual reality simulations for climate change: a case study in sustainable energy systems

This study investigates the performance impact of 3D assets in a virtual reality (VR) simulation designed for climate change education, aiming to balance visual fidelity and system efficiency on standalone headsets. Using a case study modeled on a sustainable energy environment, key performance metrics frames per second (FPS), triangle count, and draw calls were measured to assess the effect of object density, material transparency, and batching strategies. Experimental results show that configurations with 20 trees and 20 characters maintained 101 FPS, while denser scenes with 30 trees and 30 characters dropped to 79 FPS approaching the minimum usability threshold for VR. Transparent tree foliage with alpha-cutout materials imposed higher graphics processing unit (GPU) loads than high-triangle opaque character models, highlighting the performance cost of material complexity. These findings offer practical guidelines for optimizing asset configurations in immersive educational VR content. Future work may explore integration of artificial intelligence (AI) behavior and user interaction to assess broader system performance.

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Publication Details

Journal
Bulletin of Electrical Engineering and Informatics
Published
2025-10-01
DOI
https://doi.org/10.11591/eei.v14i5.9532
Primary Topic
Simulation Techniques and Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Performance analysis of 3D assets in virtual reality simulations for climate change: a case study in sustainable energy systems

Ardiman Firmanda, Haolia Rahman, Sritrusta Sukaridhoto, Hestiasari Rante et al.
Bulletin of Electrical Engineering and Informatics
Simulation Techniques and Applications
article

Performance analysis of 3D assets in virtual reality simulations for climate change: a case study in sustainable energy systems

Ardiman Firmanda, Haolia Rahman, Sritrusta Sukaridhoto, Hestiasari Rante, Cahya Miranto, Muhammad Agus Zainuddin
article en

Abstract

This study investigates the performance impact of 3D assets in a virtual reality (VR) simulation designed for climate change education, aiming to balance visual fidelity and system efficiency on standalone headsets. Using a case study modeled on a sustainable energy environment, key performance metrics frames per second (FPS), triangle count, and draw calls were measured to assess the effect of object density, material transparency, and batching strategies. Experimental results show that configurations with 20 trees and 20 characters maintained 101 FPS, while denser scenes with 30 trees and 30 characters dropped to 79 FPS approaching the minimum usability threshold for VR. Transparent tree foliage with alpha-cutout materials imposed higher graphics processing unit (GPU) loads than high-triangle opaque character models, highlighting the performance cost of material complexity. These findings offer practical guidelines for optimizing asset configurations in immersive educational VR content. Future work may explore integration of artificial intelligence (AI) behavior and user interaction to assess broader system performance.

Bulletin of Electrical Engineering and InformaticsVol. 14(5)
Jakarta State Polytechnic (ID), Universitas Batam (ID), Politeknik Elektronika Negeri Surabaya, Politeknik Negeri Batam
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Openalex Percentile: Top 67%
Simulation Techniques and Applications
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Performance analysis of 3D assets in virtual reality simulations for climate change: a case study in sustainable energy systems — Ardiman Firmanda, Haolia Rahman, et al. · Bulletin of Electrical Engineering and Informatics (2025) | TGRS Research Map | TGRS