A comparison of pointing movement kinematics between virtual and physical environments

Humans control their body movements by exploiting gravity to minimise muscle effort while achieving task goals. Most of these findings have been observed in physical environments, although some have also been confirmed in virtual environments. However, research using virtual environments to explore gravity-related motor control mechanisms has yet to directly compare motor performance between virtual and physical environments. Therefore, the present study aimed to examine in detail the potential differences in upper-limb pointing movements between virtual and physical environments. To this end, participants performed pointing tasks in four directions (upward, downward, leftward, and rightward, from an allocentric perspective) in both upright and lying postures, under both virtual and physical conditions. Our results showed that relative duration to peak velocity-a well-established kinematic indicator of gravity utilisation-was consistently shorter for upward than for downward movements across both environments and both postures. However, no differences were observed between the two environments when posture and movement direction were held constant. Furthermore, no differences were observed between the environments in terms of whole velocity and acceleration profiles, as well as in movement duration, peak velocity, peak acceleration, peak deceleration, and the relative durations to peak acceleration and peak deceleration. The similarity in relative duration to peak velocity between virtual and physical environments suggests that the effects of gravity on pointing movements can be reliably assessed in virtual environments as in physical ones. This supports the use of virtual environments as valid tools for studying pointing movements.

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Institutions

Publication Details

Journal
Experimental Brain Research
Published
2025-10-09
DOI
https://doi.org/10.1007/s00221-025-07162-0
Citations
2
Primary Topic
Motor Control and Adaptation
Type
article
Field-Weighted Citation Impact
2.86

Funders

Controls
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article

A comparison of pointing movement kinematics between virtual and physical environments

David Harris, Gavin Buckingham, Tom Arthur, Shinji Yamamoto
2 citations
Experimental Brain Research
Motor Control and Adaptation
2.86
article

A comparison of pointing movement kinematics between virtual and physical environments

David Harris, Gavin Buckingham, Tom Arthur, Shinji Yamamoto
article en
2 citations

Abstract

Humans control their body movements by exploiting gravity to minimise muscle effort while achieving task goals. Most of these findings have been observed in physical environments, although some have also been confirmed in virtual environments. However, research using virtual environments to explore gravity-related motor control mechanisms has yet to directly compare motor performance between virtual and physical environments. Therefore, the present study aimed to examine in detail the potential differences in upper-limb pointing movements between virtual and physical environments. To this end, participants performed pointing tasks in four directions (upward, downward, leftward, and rightward, from an allocentric perspective) in both upright and lying postures, under both virtual and physical conditions. Our results showed that relative duration to peak velocity-a well-established kinematic indicator of gravity utilisation-was consistently shorter for upward than for downward movements across both environments and both postures. However, no differences were observed between the two environments when posture and movement direction were held constant. Furthermore, no differences were observed between the environments in terms of whole velocity and acceleration profiles, as well as in movement duration, peak velocity, peak acceleration, peak deceleration, and the relative durations to peak acceleration and peak deceleration. The similarity in relative duration to peak velocity between virtual and physical environments suggests that the effects of gravity on pointing movements can be reliably assessed in virtual environments as in physical ones. This supports the use of virtual environments as valid tools for studying pointing movements.

Experimental Brain ResearchVol. 243(11)
Nihon Fukushi University (JP), University of Exeter (GB)
Leverhulme Trust
Openalex Percentile: Top 8%
Motor Control and Adaptation
2.86
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