Bloom: Designing for LLM-Augmented Behavior Change Interactions

Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with existing design strategies and UI elements. As part of Bloom’s development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a no-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though descriptively, we observed no advantage for the LLM condition in short-term physical activity levels. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3790506
Citations
1
Primary Topic
Innovative Teaching and Learning Methods
Type
article
Field-Weighted Citation Impact
48.09

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article

Bloom: Designing for LLM-Augmented Behavior Change Interactions

­Abby C. King, Paul Schmiedmayer, Matthew Jörke, James A. Landay et al.
1 citations
Innovative Teaching and Learning Methods
48.09
article

Bloom: Designing for LLM-Augmented Behavior Change Interactions

­Abby C. King, Paul Schmiedmayer, Matthew Jörke, James A. Landay, Emma Brunskill, Shardul Sapkota, Defne Genç, Valentin Teutschbein, Maria Ines Campero
article en
1 citations

Abstract

Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with existing design strategies and UI elements. As part of Bloom’s development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a no-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though descriptively, we observed no advantage for the LLM condition in short-term physical activity levels. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.

Hasso Plattner Institute (DE), Stanford University (US)
Hasso Plattner Foundation
Openalex Percentile: Top 2%
Innovative Teaching and Learning Methods
48.09
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Bloom: Designing for LLM-Augmented Behavior Change Interactions — ­Abby C. King, Paul Schmiedmayer, et al. · (2026) | TGRS Research Map | TGRS