Augmented Reality in Physical Education: A Gamified Approach to Enhanced Learning

This paper explored the potential of augmented reality (AR) technology to enhance Physical Education experiences through a gamified approach. By integrating AR into Physical Education, students can engage in interactive and immersive learning experiences that promote physical activity, teamwork, and problem-solving skills. This study investigated the effectiveness of AR-based gamification in increasing student motivation, physical activity levels, and learning outcomes. The results show that AR-based gamification can lead to improved student engagement, enjoyment, and participation in Physical Education, while also enhancing their physical activity levels and learning outcomes. This study provided insights into the design and implementation of AR-based gamified Physical Education programs and offered practical implications for educators and policymakers seeking to leverage AR technology to promote physical activity and enhance learning outcomes.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.909000289
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Augmented Reality in Physical Education: A Gamified Approach to Enhanced Learning

Gondo Thembelihle
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Augmented Reality in Physical Education: A Gamified Approach to Enhanced Learning

Gondo Thembelihle
article en

Abstract

This paper explored the potential of augmented reality (AR) technology to enhance Physical Education experiences through a gamified approach. By integrating AR into Physical Education, students can engage in interactive and immersive learning experiences that promote physical activity, teamwork, and problem-solving skills. This study investigated the effectiveness of AR-based gamification in increasing student motivation, physical activity levels, and learning outcomes. The results show that AR-based gamification can lead to improved student engagement, enjoyment, and participation in Physical Education, while also enhancing their physical activity levels and learning outcomes. This study provided insights into the design and implementation of AR-based gamified Physical Education programs and offered practical implications for educators and policymakers seeking to leverage AR technology to promote physical activity and enhance learning outcomes.

International Journal of Research and Innovation in Social Science
Openalex Percentile: Top 70%
Educational Games and Gamification
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