Plug-and-Play Dramaturge: A Divide-and-Conquer Approach for Iterative Narrative Script Refinement via Collaborative LLM Agents

Although LLMs have been widely adopted for creative content generation, a single-pass process often struggles to produce high-quality long narratives. How to effectively revise and improve long narrative scripts like scriptwriters remains a significant challenge, as it demands a comprehensive understanding of the entire context to identify global structural issues and local detailed flaws, as well as coordinating revisions at multiple granularities and locations. Direct modifications by LLMs typically introduce inconsistencies between local edits and the overall narrative requirements. To address these issues, we propose Dramaturge, a task and feature oriented divide-and-conquer approach powered by hierarchical multiple LLM agents. It consists of a Global Review stage to grasp the overall storyline and structural issues, a Scene-level Review stage to pinpoint detailed scene and sentence flaws, and a Hierarchical Coordinated Revision stage that coordinates and integrates structural and detailed improvements throughout the script. The top-down task flow ensures that high-level strategies guide local modifications, maintaining contextual consistency. The review and revision workflow follows a coarse-to-fine iterative process, continuing through multiple rounds until no further substantive improvements can be made. Comprehensive experiments show that Dramaturge significantly outperforms all baselines in terms of script-level overall quality and scene-level details. Our approach is plug-and-play and can be easily integrated into existing methods to improve the generated scripts.

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Publication Details

Journal
ACM Transactions on Intelligent Systems and Technology
Published
2026-10-06
DOI
https://doi.org/10.1145/3856818
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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article

Plug-and-Play Dramaturge: A Divide-and-Conquer Approach for Iterative Narrative Script Refinement via Collaborative LLM Agents

Chao Guo, Yisheng Lv, Fei‐Yue Wang, Wenda Xie
ACM Transactions on Intelligent Systems and Technology
Artificial Intelligence in Games
article

Plug-and-Play Dramaturge: A Divide-and-Conquer Approach for Iterative Narrative Script Refinement via Collaborative LLM Agents

Chao Guo, Yisheng Lv, Fei‐Yue Wang, Wenda Xie
article en

Abstract

Although LLMs have been widely adopted for creative content generation, a single-pass process often struggles to produce high-quality long narratives. How to effectively revise and improve long narrative scripts like scriptwriters remains a significant challenge, as it demands a comprehensive understanding of the entire context to identify global structural issues and local detailed flaws, as well as coordinating revisions at multiple granularities and locations. Direct modifications by LLMs typically introduce inconsistencies between local edits and the overall narrative requirements. To address these issues, we propose Dramaturge, a task and feature oriented divide-and-conquer approach powered by hierarchical multiple LLM agents. It consists of a Global Review stage to grasp the overall storyline and structural issues, a Scene-level Review stage to pinpoint detailed scene and sentence flaws, and a Hierarchical Coordinated Revision stage that coordinates and integrates structural and detailed improvements throughout the script. The top-down task flow ensures that high-level strategies guide local modifications, maintaining contextual consistency. The review and revision workflow follows a coarse-to-fine iterative process, continuing through multiple rounds until no further substantive improvements can be made. Comprehensive experiments show that Dramaturge significantly outperforms all baselines in terms of script-level overall quality and scene-level details. Our approach is plug-and-play and can be easily integrated into existing methods to improve the generated scripts.

ACM Transactions on Intelligent Systems and Technology
Chinese Academy of Sciences (CN), Tencent (China) (CN), Institute of Automation (CN), University of Chinese Academy of Sciences (CN)
Openalex Percentile: Top 99%
Artificial Intelligence in Games
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