Peningkatan Hasil Belajar Matematika Kelas III Materi Operasi Pecahan Melalui Metode Learning by Game dengan Media Gambar Pecahan

This research aims to improve mathematics learning outcomes regarding fraction operations through the Learning by Game method with fraction pictures for class III students at SDN 1 Petir. This research was carried out in two cycles, each cycle held 2 meetings. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. This type of research uses classroom action research (PTK). The method used in this research is a descriptive qualitative approach method which was carried out on 20 class III students. Data collection techniques use tests and observations. The research results have increased with the Learning by game method using fractional image media. In cycle I and cycle II there was an increase in learning outcomes from 55% in the first cycle to 90% in the second cycle. The results of this research can be concluded that the application of the learning by game learning model using fraction image media has proven to be able to improve mathematics learning outcomes regarding fraction operations in class III students at SD Negeri 1 Petir in 2024.

Authors

Institutions

Publication Details

Journal
Journal of Contemporary Issue in Elementary Education
Published
2024-12-31
DOI
https://doi.org/10.33830/jciee.v2i2.9227
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Peningkatan Hasil Belajar Matematika Kelas III Materi Operasi Pecahan Melalui Metode Learning by Game dengan Media Gambar Pecahan

Sudarmani, Rizky Tri Martha Bela
Journal of Contemporary Issue in Elementary Education
Mathematics Education and Pedagogy
article

Peningkatan Hasil Belajar Matematika Kelas III Materi Operasi Pecahan Melalui Metode Learning by Game dengan Media Gambar Pecahan

Sudarmani, Rizky Tri Martha Bela
article en

Abstract

This research aims to improve mathematics learning outcomes regarding fraction operations through the Learning by Game method with fraction pictures for class III students at SDN 1 Petir. This research was carried out in two cycles, each cycle held 2 meetings. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. This type of research uses classroom action research (PTK). The method used in this research is a descriptive qualitative approach method which was carried out on 20 class III students. Data collection techniques use tests and observations. The research results have increased with the Learning by game method using fractional image media. In cycle I and cycle II there was an increase in learning outcomes from 55% in the first cycle to 90% in the second cycle. The results of this research can be concluded that the application of the learning by game learning model using fraction image media has proven to be able to improve mathematics learning outcomes regarding fraction operations in class III students at SD Negeri 1 Petir in 2024.

Journal of Contemporary Issue in Elementary EducationVol. 2(2)
Indonesia Open University (ID), Universitas Wijayakusuma Purwokerto (ID)
Openalex Percentile: Top 50%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Peningkatan Hasil Belajar Matematika Kelas III Materi Operasi Pecahan Melalui Metode Learning by Game dengan Media Gambar Pecahan — Sudarmani, Rizky Tri Martha Bela · Journal of Contemporary Issue in Elementary Education (2024) | TGRS Research Map | TGRS