Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning di Sekolah Dasar

This study explores the integration of gamification in the implementation of deep learning-based instruction in elementary schools. Deep learning is not a new curriculum, but rather a pedagogical approach that emphasizes meaningful, mindful, and joyful learning. The main objective of this study is to analyze how elements of gamification align with the principles of deep learning and how their implementation can enhance students’ conceptual understanding, reflective engagement, and learning motivation. The research employs a qualitative method using content analysis based on the Miles and Huberman model. Data were obtained from various literature sources, including scholarly journals, reference books, policy reports, and best practices in the field of education. The findings indicate that the integration of gamification supports deep learning, particularly when it is designed to connect learning materials with real-life contexts (meaningful), engage students in reflection and responsibility for their learning (mindful), and foster an interactive and enjoyable learning atmosphere (joyful). Furthermore, the study reveals that this approach aligns with the development of foundational literacy, 21st-century competencies, and adaptive character traits essential for learners in the digital era. Therefore, gamification can serve as an effective pedagogical strategy to promote the transformation of elementary education based on deep learning.

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Publication Details

Journal
Tarunateach Journal of Elementary School
Published
2025-10-08
DOI
https://doi.org/10.54298/tarunateach.v3i2.655
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning di Sekolah Dasar

Eka Rahmawati
Tarunateach Journal of Elementary School
Blockchain Technology in Education and Learning
article

Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning di Sekolah Dasar

Eka Rahmawati
article en

Abstract

This study explores the integration of gamification in the implementation of deep learning-based instruction in elementary schools. Deep learning is not a new curriculum, but rather a pedagogical approach that emphasizes meaningful, mindful, and joyful learning. The main objective of this study is to analyze how elements of gamification align with the principles of deep learning and how their implementation can enhance students’ conceptual understanding, reflective engagement, and learning motivation. The research employs a qualitative method using content analysis based on the Miles and Huberman model. Data were obtained from various literature sources, including scholarly journals, reference books, policy reports, and best practices in the field of education. The findings indicate that the integration of gamification supports deep learning, particularly when it is designed to connect learning materials with real-life contexts (meaningful), engage students in reflection and responsibility for their learning (mindful), and foster an interactive and enjoyable learning atmosphere (joyful). Furthermore, the study reveals that this approach aligns with the development of foundational literacy, 21st-century competencies, and adaptive character traits essential for learners in the digital era. Therefore, gamification can serve as an effective pedagogical strategy to promote the transformation of elementary education based on deep learning.

Tarunateach Journal of Elementary SchoolVol. 3(2)
Universitas Islam Kadiri (ID), Institut Agama Islam Negeri Bengkulu (ID)
Openalex Percentile: Top 59%
Blockchain Technology in Education and Learning
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Integrasi Gamifikasi pada Pembelajaran Berbasis Deep Learning di Sekolah Dasar — Eka Rahmawati · Tarunateach Journal of Elementary School (2025) | TGRS Research Map | TGRS