KECERDASAN EMOSI DAN AGRESI PADA PEMAIN GAME ONLINE DI TAHAP EMERGING ADULTHOOD

Online games have become a source of entertainment for individuals across various age groups, especially for those aged 18-25 (based on surveys). Playing online games is done for enjoynment, as most online games are competitive with specific goals and rewards to achieve. However, excessive gaming can trigger a negative consequence, namely aggression. Aggression is the tendency of individuals to harm others either physically or verbally. One factor that influences aggression is emotional intelligence. This study aims to examine the negative relationship between emotional intelligence and aggression among online game players in the emerging adulthood stage. The sampling technique used in this research in non- probability incidental sampling, with the criteria being online game players aged 18-25. A total of 252 respondents were obtained for this study. The hypothesis testing results showed a significance value of r = -0,278 with significance value p = 0,000 (p < 0,05). Based on the hypothesis testing, it can be concluded that the proposed hypothesis is accepted, indicating a negative relationship between emotional intelligence and aggression among online game players in the emerging adulthood stage, categorized as a low correlation strength (≤0.3). The negative direction of the relationship means that as emotional intelligence increases, aggression decreases among online game players, and conversely, as emotional intelligence decreases, aggression increases among online game players in the emerging adulthood stage.

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Publication Details

Journal
Experientia Jurnal Psikologi Indonesia
Published
2025-06-18
DOI
https://doi.org/10.33508/exp.v13i1.7321
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

KECERDASAN EMOSI DAN AGRESI PADA PEMAIN GAME ONLINE DI TAHAP EMERGING ADULTHOOD

Elisabet Widyaning Hapsari, Wijaya Wijaya
Experientia Jurnal Psikologi Indonesia
Educational Methods and Media Use
article

KECERDASAN EMOSI DAN AGRESI PADA PEMAIN GAME ONLINE DI TAHAP EMERGING ADULTHOOD

Elisabet Widyaning Hapsari, Wijaya Wijaya
article en

Abstract

Online games have become a source of entertainment for individuals across various age groups, especially for those aged 18-25 (based on surveys). Playing online games is done for enjoynment, as most online games are competitive with specific goals and rewards to achieve. However, excessive gaming can trigger a negative consequence, namely aggression. Aggression is the tendency of individuals to harm others either physically or verbally. One factor that influences aggression is emotional intelligence. This study aims to examine the negative relationship between emotional intelligence and aggression among online game players in the emerging adulthood stage. The sampling technique used in this research in non- probability incidental sampling, with the criteria being online game players aged 18-25. A total of 252 respondents were obtained for this study. The hypothesis testing results showed a significance value of r = -0,278 with significance value p = 0,000 (p < 0,05). Based on the hypothesis testing, it can be concluded that the proposed hypothesis is accepted, indicating a negative relationship between emotional intelligence and aggression among online game players in the emerging adulthood stage, categorized as a low correlation strength (≤0.3). The negative direction of the relationship means that as emotional intelligence increases, aggression decreases among online game players, and conversely, as emotional intelligence decreases, aggression increases among online game players in the emerging adulthood stage.

Experientia Jurnal Psikologi IndonesiaVol. 13(1)
Universitas Katolik Widya Mandala Surabaya (ID)
Openalex Percentile: Top 59%
Educational Methods and Media Use
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KECERDASAN EMOSI DAN AGRESI PADA PEMAIN GAME ONLINE DI TAHAP EMERGING ADULTHOOD — Elisabet Widyaning Hapsari, Wijaya Wijaya · Experientia Jurnal Psikologi Indonesia (2025) | TGRS Research Map | TGRS