Virtual Reality Development for Computer Assembly Practical Simulation Learning Media

Computers function as a central instrument in today’s learning processes; consequently, students are often expected to possess baseline competencies in assembling them. This study develops a Virtual Reality (VR)–based computer-assembly practicum simulation using Unity and Oculus Quest 2 to help students at Amikom University Yogyakarta grasp assembly procedures in an interactive, realistic way. The application follows the Multimedia Development Life Cycle (MDLC), which comprises concept, design, material collection, assembly, testing, and distribution. Core functionality includes a sequenced simulation of assembly steps—installing the motherboard, processor, RAM—and a concluding functionality test. Evaluation employed Blackbox Testing to verify system behavior and the System Usability Scale (SUS) to assess usability. Blackbox Testing showed that all features worked properly. The mean SUS score was 74.63, categorized as Grade B, indicating good usability and ease of use. Overall, the findings underscore VR’s promise as an effective and innovative medium for computer-assembly practicums

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Publication Details

Journal
JITSI Jurnal Ilmiah Teknologi Sistem Informasi
Published
2025-09-30
DOI
https://doi.org/10.62527/jitsi.6.3.500
Primary Topic
Innovative Educational Techniques
Type
article
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article

Virtual Reality Development for Computer Assembly Practical Simulation Learning Media

Buyut Khoirul Umri, Sahrul Romadhon, L A Pratama, Sidiq Zulkarnain Umbu Resi et al.
JITSI Jurnal Ilmiah Teknologi Sistem Informasi
Innovative Educational Techniques
article

Virtual Reality Development for Computer Assembly Practical Simulation Learning Media

Buyut Khoirul Umri, Sahrul Romadhon, L A Pratama, Sidiq Zulkarnain Umbu Resi, Richo Iffandi
article en

Abstract

Computers function as a central instrument in today’s learning processes; consequently, students are often expected to possess baseline competencies in assembling them. This study develops a Virtual Reality (VR)–based computer-assembly practicum simulation using Unity and Oculus Quest 2 to help students at Amikom University Yogyakarta grasp assembly procedures in an interactive, realistic way. The application follows the Multimedia Development Life Cycle (MDLC), which comprises concept, design, material collection, assembly, testing, and distribution. Core functionality includes a sequenced simulation of assembly steps—installing the motherboard, processor, RAM—and a concluding functionality test. Evaluation employed Blackbox Testing to verify system behavior and the System Usability Scale (SUS) to assess usability. Blackbox Testing showed that all features worked properly. The mean SUS score was 74.63, categorized as Grade B, indicating good usability and ease of use. Overall, the findings underscore VR’s promise as an effective and innovative medium for computer-assembly practicums

JITSI Jurnal Ilmiah Teknologi Sistem InformasiVol. 6(3)
Universitas Respati Yogyakarta (ID), Universitas Amikom Yogyakarta
Openalex Percentile: Top 69%
Innovative Educational Techniques
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