Virtual Reality, Seeing-In, and Twofoldness

Abstract Virtual reality headsets present us with two images, one directly before each of our eyes. One might therefore suppose that virtual reality offers experiences with the phenomenology of many other depictive images—an experience of seeing-in. This paper argues that the phenomenology of virtual reality does not involve seeing-in due to our lacking the required awareness of virtual reality images’ configuration. Instead, virtual reality is intended to generate an experience resembling that of everyday perception, artificially recreating the phenomenology of various experiences. Interestingly, however, the present technical limitations of virtual reality frequently also generate an under-recognized form of twofold experience, where we are perceptually aware of both the content of a virtual reality image and the way that content is represented, yet still without our seeing-in. But while this twofold experience is often unintended, it can also be deliberately aimed at to help guard against some of virtual reality’s potential harms.

Authors

Institutions

Publication Details

Journal
The British Journal of Aesthetics
Published
2025-04-15
DOI
https://doi.org/10.1093/aesthj/ayaf017
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual Reality, Seeing-In, and Twofoldness

Alex Fisher
2 citations
The British Journal of Aesthetics
Virtual Reality Applications and Impacts
3.87
article

Virtual Reality, Seeing-In, and Twofoldness

Alex Fisher
article en
2 citations

Abstract

Abstract Virtual reality headsets present us with two images, one directly before each of our eyes. One might therefore suppose that virtual reality offers experiences with the phenomenology of many other depictive images—an experience of seeing-in. This paper argues that the phenomenology of virtual reality does not involve seeing-in due to our lacking the required awareness of virtual reality images’ configuration. Instead, virtual reality is intended to generate an experience resembling that of everyday perception, artificially recreating the phenomenology of various experiences. Interestingly, however, the present technical limitations of virtual reality frequently also generate an under-recognized form of twofold experience, where we are perceptually aware of both the content of a virtual reality image and the way that content is represented, yet still without our seeing-in. But while this twofold experience is often unintended, it can also be deliberately aimed at to help guard against some of virtual reality’s potential harms.

The British Journal of AestheticsVol. 66(1)
Tilburg University (NL)
Openalex Percentile: Top 6%
Virtual Reality Applications and Impacts
3.87
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.