Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School

Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teacher’s sprite, 2) Easy quiz, 3) Medium quiz, 4) Hard quiz, 5) Tick sprite, 6) Cross sprite, 7) Easy sprite, 8) Medium sprite, and 9) Hard sprite. The conclusion of this study is that there are 9 scratch-based game designs of KaKu (formal words) to improve students’ ability to distinguish formal words at primary school.

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Publication Details

Journal
International Journal of Educational Evaluation and Policy Analysis
Published
2024-12-17
DOI
https://doi.org/10.62951/ijeepa.v2i1.115
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School

Cahyo Hasanudin, Ayu Fitrianingsih, Lenggahing Asri Dwi Eko Saputri, Tutut Septia Wati
International Journal of Educational Evaluation and Policy Analysis
Educational Methods and Media Use
article

Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School

Cahyo Hasanudin, Ayu Fitrianingsih, Lenggahing Asri Dwi Eko Saputri, Tutut Septia Wati
article en

Abstract

Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teacher’s sprite, 2) Easy quiz, 3) Medium quiz, 4) Hard quiz, 5) Tick sprite, 6) Cross sprite, 7) Easy sprite, 8) Medium sprite, and 9) Hard sprite. The conclusion of this study is that there are 9 scratch-based game designs of KaKu (formal words) to improve students’ ability to distinguish formal words at primary school.

International Journal of Educational Evaluation and Policy AnalysisVol. 2(1)
Universitas Bojonegoro (ID)
Openalex Percentile: Top 49%
Educational Methods and Media Use
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Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School — Cahyo Hasanudin, Ayu Fitrianingsih, et al. · International Journal of Educational Evaluation and Policy Analysis (2024) | TGRS Research Map | TGRS