Evaluating Perceived Realism of Micro-Movement Strategies in Artificial Social Agents

This study empirically evaluates the perceived realism of six micromovement strategies implemented in two agent embodiments (Humanoid and Dummy).Thirty participants (ages 18-55) recruited via the Gorilla platform viewed randomised 5-second video clips (six micro-movement strategies two embodiments).After each clip, participants rated five dimensions-Resemblance, Daily-Life Likelihood, Efficiency, Movement Realism, and Overall Agent Realism-on a continuous 0-100 scale.Descriptive statistics for a representative movement (TurnBackward) revealed that the Dummy variant scored lower in Overall Agent Realism than the Humanoid, despite similar Movement Realism ratings.Two-way ANOVAs showed significant main effects of Movement Type on Resemblance, Day-to-day, Efficiency, and Movement Realism but no significant Movement Embodiment interactions.Agent type significantly influenced only Overall Agent Realism.Mixed Linear Models corroborated that CurveForward and Forward movements positively impacted Resemblance and Day-to-day, while Backward and Strafe had negative effects.Correlation analysis revealed strong positive associations among Resemblance, Day-to-day, Efficiency, and Movement Realism, but weaker links to Overall Agent Realism.These findings validate the proposed micro-movement taxonomy and indicate that movement kinematics drive perceived realism more than agent appearance, guiding future ASA controller design.

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Published
2025-09-16
DOI
https://doi.org/10.1145/3717511.3749304
Primary Topic
Reinforcement Learning in Robotics
Type
article
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article

Evaluating Perceived Realism of Micro-Movement Strategies in Artificial Social Agents

Ulysses Bernardet, Jacob Sharp
Reinforcement Learning in Robotics
article

Evaluating Perceived Realism of Micro-Movement Strategies in Artificial Social Agents

Ulysses Bernardet, Jacob Sharp
article en

Abstract

This study empirically evaluates the perceived realism of six micromovement strategies implemented in two agent embodiments (Humanoid and Dummy).Thirty participants (ages 18-55) recruited via the Gorilla platform viewed randomised 5-second video clips (six micro-movement strategies two embodiments).After each clip, participants rated five dimensions-Resemblance, Daily-Life Likelihood, Efficiency, Movement Realism, and Overall Agent Realism-on a continuous 0-100 scale.Descriptive statistics for a representative movement (TurnBackward) revealed that the Dummy variant scored lower in Overall Agent Realism than the Humanoid, despite similar Movement Realism ratings.Two-way ANOVAs showed significant main effects of Movement Type on Resemblance, Day-to-day, Efficiency, and Movement Realism but no significant Movement Embodiment interactions.Agent type significantly influenced only Overall Agent Realism.Mixed Linear Models corroborated that CurveForward and Forward movements positively impacted Resemblance and Day-to-day, while Backward and Strafe had negative effects.Correlation analysis revealed strong positive associations among Resemblance, Day-to-day, Efficiency, and Movement Realism, but weaker links to Overall Agent Realism.These findings validate the proposed micro-movement taxonomy and indicate that movement kinematics drive perceived realism more than agent appearance, guiding future ASA controller design.

Aston University (GB)
Openalex Percentile: Top 85%
Reinforcement Learning in Robotics
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