Application and Performance Analysis of the Improved Quadric Error Metrics Algorithm in 3D Mesh Simplification

With the rapid development of information technology, the simplification of 3D mesh models has become an important means to enhance rendering efficiency and real-time interactive performance. This paper proposes an improved method based on the Quadric Error Metrics (QEM) algorithm, aiming to reduce errors during the simplification process, prevent the degradation of feature regions, and ensure the coherence and consistency of visual effects. The improved algorithm introduces local mesh feature measurements and combines geometric feature analysis to better preserve model details during simplification. Experimental results show that, when applied to 3D meshes of deicing vehicles and aircraft in airport scenarios, this method demonstrates significant advantages over traditional QEM and vertex clustering algorithms in terms of Hausdorff distance and mean error, effectively reducing geometric deviations and improving the quality of simplified models. In addition, this paper employs bilateral filtering for mesh saliency computation, further optimizing simplification effects. The algorithm is suitable for applications requiring high fidelity and holds significant practical value. Future research may further explore the integration of human visual perception models with simplification algorithms and promote the development of multi-resolution mesh structures to meet the dual demands of performance and accuracy in real-time rendering.

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Published
2025-05-09
DOI
https://doi.org/10.1109/icimct.2025.00036
Primary Topic
Image Processing and 3D Reconstruction
Type
article
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article

Application and Performance Analysis of the Improved Quadric Error Metrics Algorithm in 3D Mesh Simplification

Wenyi Ge, Yaji Huang, Yu Deng, Qi Liu et al.
Image Processing and 3D Reconstruction
article

Application and Performance Analysis of the Improved Quadric Error Metrics Algorithm in 3D Mesh Simplification

Wenyi Ge, Yaji Huang, Yu Deng, Qi Liu, Shengjie Wang, Jing Hu, Weina Yuan, Lulu Zhao, Jiarui Hai
article en

Abstract

With the rapid development of information technology, the simplification of 3D mesh models has become an important means to enhance rendering efficiency and real-time interactive performance. This paper proposes an improved method based on the Quadric Error Metrics (QEM) algorithm, aiming to reduce errors during the simplification process, prevent the degradation of feature regions, and ensure the coherence and consistency of visual effects. The improved algorithm introduces local mesh feature measurements and combines geometric feature analysis to better preserve model details during simplification. Experimental results show that, when applied to 3D meshes of deicing vehicles and aircraft in airport scenarios, this method demonstrates significant advantages over traditional QEM and vertex clustering algorithms in terms of Hausdorff distance and mean error, effectively reducing geometric deviations and improving the quality of simplified models. In addition, this paper employs bilateral filtering for mesh saliency computation, further optimizing simplification effects. The algorithm is suitable for applications requiring high fidelity and holds significant practical value. Future research may further explore the integration of human visual perception models with simplification algorithms and promote the development of multi-resolution mesh structures to meet the dual demands of performance and accuracy in real-time rendering.

Chengdu University of Information Technology (CN), Shandong Province Meteorological Bureau (CN)
Openalex Percentile: Top 72%
Image Processing and 3D Reconstruction
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Application and Performance Analysis of the Improved Quadric Error Metrics Algorithm in 3D Mesh Simplification — Wenyi Ge, Yaji Huang, et al. · (2025) | TGRS Research Map | TGRS