The Use of Jenga Games through Group Guidance Services to Improve the Concentration of State Madrasah Aliyah Students

This study aims to determine the effectiveness of using Jenga games in group counseling services to improve student concentration at MAN 4 Aceh Besar. This study uses a quantitative approach with a pre-test post-test single-group design, using a concentration questionnaire as an instrument. The data were analysed using a paired sample t-test and N-Gain calculation. The results show a significant increase in student concentration, with an average N-Gain score of 0.60 (moderate category) and a t-value of 26.209 > t-table value of 2.571, with a significance level of < 0.05, indicating a significant difference between pre- and post-treatment. This study concludes that the Jenga game effectively improves student concentration through group counseling dynamics. The implications of this research are for schools to consider the importance of school support in providing resources, training for guidance counselors, and implementing education-based game strategies to ensure student concentration's optimal and sustainable development.

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Publication Details

Journal
QUANTA Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan
Published
2025-09-18
DOI
https://doi.org/10.22460/quanta.v9i3.6122
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

The Use of Jenga Games through Group Guidance Services to Improve the Concentration of State Madrasah Aliyah Students

Evi Zuhara, Yunasti Mahera
QUANTA Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan
Educational Methods and Media Use
article

The Use of Jenga Games through Group Guidance Services to Improve the Concentration of State Madrasah Aliyah Students

Evi Zuhara, Yunasti Mahera
article en

Abstract

This study aims to determine the effectiveness of using Jenga games in group counseling services to improve student concentration at MAN 4 Aceh Besar. This study uses a quantitative approach with a pre-test post-test single-group design, using a concentration questionnaire as an instrument. The data were analysed using a paired sample t-test and N-Gain calculation. The results show a significant increase in student concentration, with an average N-Gain score of 0.60 (moderate category) and a t-value of 26.209 > t-table value of 2.571, with a significance level of < 0.05, indicating a significant difference between pre- and post-treatment. This study concludes that the Jenga game effectively improves student concentration through group counseling dynamics. The implications of this research are for schools to consider the importance of school support in providing resources, training for guidance counselors, and implementing education-based game strategies to ensure student concentration's optimal and sustainable development.

QUANTA Jurnal Kajian Bimbingan dan Konseling dalam PendidikanVol. 9(3)
Universitas Islam Negeri Ar-Raniry (ID)
Openalex Percentile: Top 59%
Educational Methods and Media Use
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