Virtual reality vs. Manikin based training on emergency life saving basic rescue skills: a summative evaluation

Ongoing professional development constitutes an essential and necessary process for healthcare practitioners, thereby ensuring their proficiency and relevance within the field. This quantitative summative program evaluation compared the effectiveness of Virtual Reality (VR) technology versus traditional manikin-based simulation in teaching basic rescue skills to first responders in Saudi Arabia. The study, conducted through the Academy of Sciences (AOS), addressed the growing need for innovative, engaging, and efficient healthcare education methods, particularly in the context of the post-COVID-19 landscape. The research evaluated the "Mongeth" VR program against conventional manikin simulation training, focusing on key rescue skills including CPR, AED usage, stop the bleed, and choking management. Participants (N = 98) were divided into VR (n = 58) and Manikin (n = 40) groups. Performance was assessed using standardized checklists for various rescue skills. Results demonstrated significantly higher performance scores in the VR group for AED usage (p < 0.001), adult choking management (p = 0.009), infant choking management (p = 0.009), and CPR (p < 0.001). Only the Stop the Bleed assessment showed no significant difference between groups (p = 0.096). Through the lens of Social Cognitive Theory, the study revealed that VR training enhanced learner engagement and self-efficacy while reducing time investment. The findings suggest that VR technology provides a more time-efficient and engaging alternative to traditional manikin-based training, with significant improvements in skills like CPR and choking management, particularly beneficial for busy healthcare professionals and community members requiring basic rescue skills certification. This research contributes to the growing body of evidence supporting the integration of VR technology in healthcare education and has implications for improving population health through more accessible and effective training methodologies.

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Publication Details

Journal
BMC Medical Education
Published
2025-10-08
DOI
https://doi.org/10.1186/s12909-025-07971-5
Citations
1
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
1.16
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article

Virtual reality vs. Manikin based training on emergency life saving basic rescue skills: a summative evaluation

Nisreen Maghraby, Burhanettin Özdemir, Afnan Almass, Ibrahim Alsalamah et al.
1 citations
BMC Medical Education
Simulation-Based Education in Healthcare
1.16
article

Virtual reality vs. Manikin based training on emergency life saving basic rescue skills: a summative evaluation

Nisreen Maghraby, Burhanettin Özdemir, Afnan Almass, Ibrahim Alsalamah, Saud A. Al Turki, Abdulmajeed Alghosen, Amal Othman, Maha Alotaibi, Abdulhakeem Alobaid, Gadah Mujlli, Najd Fahad Alqahtani, Adwa Turki Al-Dawoud, Dua Alguhaimi, Diana Skaff, Leenah Iskandarani, Chady Diab, Mohammad Nimnim Ashour
article en
1 citations

Abstract

Ongoing professional development constitutes an essential and necessary process for healthcare practitioners, thereby ensuring their proficiency and relevance within the field. This quantitative summative program evaluation compared the effectiveness of Virtual Reality (VR) technology versus traditional manikin-based simulation in teaching basic rescue skills to first responders in Saudi Arabia. The study, conducted through the Academy of Sciences (AOS), addressed the growing need for innovative, engaging, and efficient healthcare education methods, particularly in the context of the post-COVID-19 landscape. The research evaluated the "Mongeth" VR program against conventional manikin simulation training, focusing on key rescue skills including CPR, AED usage, stop the bleed, and choking management. Participants (N = 98) were divided into VR (n = 58) and Manikin (n = 40) groups. Performance was assessed using standardized checklists for various rescue skills. Results demonstrated significantly higher performance scores in the VR group for AED usage (p < 0.001), adult choking management (p = 0.009), infant choking management (p = 0.009), and CPR (p < 0.001). Only the Stop the Bleed assessment showed no significant difference between groups (p = 0.096). Through the lens of Social Cognitive Theory, the study revealed that VR training enhanced learner engagement and self-efficacy while reducing time investment. The findings suggest that VR technology provides a more time-efficient and engaging alternative to traditional manikin-based training, with significant improvements in skills like CPR and choking management, particularly beneficial for busy healthcare professionals and community members requiring basic rescue skills certification. This research contributes to the growing body of evidence supporting the integration of VR technology in healthcare education and has implications for improving population health through more accessible and effective training methodologies.

BMC Medical EducationVol. 25(1)
Princess Nourah bint Abdulrahman University (SA), Alfaisal University (SA), University of Balamand (LB), Shura Council (SA), Saudi Heart Association (SA), Imam Abdulrahman Al Faisal Hospital (SA), Ministry of Health (SA), Saudi Health Council, Imam Abdulrahman Bin Faisal University (SA)
Openalex Percentile: Top 17%
Simulation-Based Education in Healthcare
1.16
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