The Implementation of Classical Guidance using the 'Find Me' Game to Enhance High School Students' Self-defense Skills Against Bullying through Problem-Based Learning

This study aims to examine the effectiveness of implementing Problem-Based Learning (PBL) through the "Find Me" game media in enhancing self-defense behavior against bullying among 10th-grade students (Class X-6) at SMAN 2 Kediri. The research employed a guidance and counseling action research method with 40 student participants. The intervention was conducted in two cycles using a pretest-posttest design. Data were analyzed using the flow model. The results showed a significant improvement in self-defense behavior against bullying, increasing from 12.5% at the initial stage to 77.5% after the intervention. These findings indicate that applying PBL combined with the "Find Me" game media effectively develops students' ability to defend themselves in bullying situations. This research offers practical implications for school counselors and educators in designing innovative, student-centered interventions using cognitive and behavioral approaches to address bullying in the school environment.

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Publication Details

Journal
QUANTA Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan
Published
2025-05-29
DOI
https://doi.org/10.22460/quanta.v9i2.5992
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

The Implementation of Classical Guidance using the 'Find Me' Game to Enhance High School Students' Self-defense Skills Against Bullying through Problem-Based Learning

Nora Yuniar Setyaputri, Prisca Aulia Agustin
QUANTA Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan
Sports and Physical Education Research
article

The Implementation of Classical Guidance using the 'Find Me' Game to Enhance High School Students' Self-defense Skills Against Bullying through Problem-Based Learning

Nora Yuniar Setyaputri, Prisca Aulia Agustin
article en

Abstract

This study aims to examine the effectiveness of implementing Problem-Based Learning (PBL) through the "Find Me" game media in enhancing self-defense behavior against bullying among 10th-grade students (Class X-6) at SMAN 2 Kediri. The research employed a guidance and counseling action research method with 40 student participants. The intervention was conducted in two cycles using a pretest-posttest design. Data were analyzed using the flow model. The results showed a significant improvement in self-defense behavior against bullying, increasing from 12.5% at the initial stage to 77.5% after the intervention. These findings indicate that applying PBL combined with the "Find Me" game media effectively develops students' ability to defend themselves in bullying situations. This research offers practical implications for school counselors and educators in designing innovative, student-centered interventions using cognitive and behavioral approaches to address bullying in the school environment.

QUANTA Jurnal Kajian Bimbingan dan Konseling dalam PendidikanVol. 9(2)
Universitas Nusantara PGRI Kediri
Openalex Percentile: Top 57%
Sports and Physical Education Research
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