Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects

Low student interest and involvement in Natural Science (IPA) learning often becomes an obstacle in achieving optimal learning outcomes. Therefore, learning innovations are needed that can increase student motivation, active participation, and understanding of the material. This study aims to determine the effect of implementing digital educational game-based learning media Wordwall on learning interest, student involvement, and learning outcomes in Natural Science (IPA) subjects. The background of this study is based on the low interest and participation of students in Natural Science learning, which has an impact on achieving less than optimal learning outcomes. Interactive media such as Wordwall is considered to be able to create a fun, competitive, and challenging learning experience through quizzes, games, and direct feedback features. The research method used was a quasi-experimental design with a non-equivalent control group design. The subjects were fifth-grade students at a public elementary school in City X, who were divided into experimental and control groups. The instruments used included a learning interest questionnaire, a student engagement observation sheet, and a learning outcome test. Data analysis was performed using a comparative statistical test (t-test) to determine significant differences between the experimental and control groups. The results of the study showed that students who participated in learning using Wordwall media experienced significant improvements in three variables: learning interest, engagement, and learning outcomes, compared to students who participated in conventional learning. This proves that the use of digital media based on educational games can improve the effectiveness of science learning in elementary schools.

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Publication Details

Journal
Siber International Journal of Education Technology (SIJET)
Published
2025-10-08
DOI
https://doi.org/10.38035/sijet.v3i2.293
Primary Topic
Educational Methods and Media Use
Type
article
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article

Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects

Nabila Qotrunada
Siber International Journal of Education Technology (SIJET)
Educational Methods and Media Use
article

Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects

Nabila Qotrunada
article en

Abstract

Low student interest and involvement in Natural Science (IPA) learning often becomes an obstacle in achieving optimal learning outcomes. Therefore, learning innovations are needed that can increase student motivation, active participation, and understanding of the material. This study aims to determine the effect of implementing digital educational game-based learning media Wordwall on learning interest, student involvement, and learning outcomes in Natural Science (IPA) subjects. The background of this study is based on the low interest and participation of students in Natural Science learning, which has an impact on achieving less than optimal learning outcomes. Interactive media such as Wordwall is considered to be able to create a fun, competitive, and challenging learning experience through quizzes, games, and direct feedback features. The research method used was a quasi-experimental design with a non-equivalent control group design. The subjects were fifth-grade students at a public elementary school in City X, who were divided into experimental and control groups. The instruments used included a learning interest questionnaire, a student engagement observation sheet, and a learning outcome test. Data analysis was performed using a comparative statistical test (t-test) to determine significant differences between the experimental and control groups. The results of the study showed that students who participated in learning using Wordwall media experienced significant improvements in three variables: learning interest, engagement, and learning outcomes, compared to students who participated in conventional learning. This proves that the use of digital media based on educational games can improve the effectiveness of science learning in elementary schools.

Siber International Journal of Education Technology (SIJET)Vol. 3(2)
Universitas Jambi (ID)
Openalex Percentile: Top 59%
Educational Methods and Media Use
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Implementation of Digital Learning Media Based on Wordwall Educational Games on Learning Interest, Student Engagement, and Learning Outcomes in Science Subjects — Nabila Qotrunada · Siber International Journal of Education Technology (SIJET) (2025) | TGRS Research Map | TGRS