Player Image Pre-trained Vision Transformer for Rugby Scene Classification

Scene classification is a crucial task in sports analytics, enabling automated recognition of key game events for tactical analysis and highlight generation. Traditional approaches often struggle to capture fine-grained player-state information essential for accurate scene interpretation. In this work, we propose a self-supervised learning approach that leverages player-specific image crops extracted from sports videos to enhance scene classification performance. We apply object detection to isolate athlete regions and construct a domain-specific dataset for pretraining a Vision Transformer using a masked autoencoder framework. The resulting PlayerImage-ViT model learns player-centric representations that significantly improve scene classification accuracy. Evaluation on tackle scene classification demonstrates a 41.95% improvement over ImageNet-pretrained baseline models. To assess feature efficiency, we conduct a comprehensive dimensionality analysis using principal component analysis on the 768-dimensional PlayerImage-ViT embeddings. Our analysis reveals that while a single principal component provides substantial performance gains, optimal results are achieved with 20-100 components depending on the backbone architecture, with ResNet-50 showing peak performance at 100 dimensions. Visualization of learned features confirms that our model effectively highlights player regions critical for human scene perception. These results demonstrate the effectiveness of athlete-centric representation learning for automated sports analytics and provide insights into optimal feature dimensionality for practical deployment.

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Published
2025-10-08
DOI
https://doi.org/10.1145/3728423.3759398
Primary Topic
Video Analysis and Summarization
Type
article
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article

Player Image Pre-trained Vision Transformer for Rugby Scene Classification

Jun Seita, N. Nonaka, Toshiki Koshiba, Akira Maeda et al.
Video Analysis and Summarization
article

Player Image Pre-trained Vision Transformer for Rugby Scene Classification

Jun Seita, N. Nonaka, Toshiki Koshiba, Akira Maeda, Ryo Fujihira
article en

Abstract

Scene classification is a crucial task in sports analytics, enabling automated recognition of key game events for tactical analysis and highlight generation. Traditional approaches often struggle to capture fine-grained player-state information essential for accurate scene interpretation. In this work, we propose a self-supervised learning approach that leverages player-specific image crops extracted from sports videos to enhance scene classification performance. We apply object detection to isolate athlete regions and construct a domain-specific dataset for pretraining a Vision Transformer using a masked autoencoder framework. The resulting PlayerImage-ViT model learns player-centric representations that significantly improve scene classification accuracy. Evaluation on tackle scene classification demonstrates a 41.95% improvement over ImageNet-pretrained baseline models. To assess feature efficiency, we conduct a comprehensive dimensionality analysis using principal component analysis on the 768-dimensional PlayerImage-ViT embeddings. Our analysis reveals that while a single principal component provides substantial performance gains, optimal results are achieved with 20-100 components depending on the backbone architecture, with ResNet-50 showing peak performance at 100 dimensions. Visualization of learned features confirms that our model effectively highlights player regions critical for human scene perception. These results demonstrate the effectiveness of athlete-centric representation learning for automated sports analytics and provide insights into optimal feature dimensionality for practical deployment.

RIKEN Center for Advanced Intelligence Project (JP), RIKEN Advanced Science Institute (JP), RIKEN Center for Integrative Medical Sciences (JP)
Openalex Percentile: Top 72%
Video Analysis and Summarization
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Player Image Pre-trained Vision Transformer for Rugby Scene Classification — Jun Seita, N. Nonaka, et al. · (2025) | TGRS Research Map | TGRS