Stimulasi Guru dalam Perkembangan Kognitif dengan Alat Permainan Edukatif Puzzle pada Anak Usia 5-6 Tahun di PAUD Ceria Kubu Raya

This study aims to describe and obtain information regarding teacher stimulation in cognitive development using the educational game tool Puzzle for children aged 5-6 years at PAUD Ceria Kubu Raya. The research method used is qualitative descriptive. The researcher's presence in this study is as an observer collecting observational data about the teacher stimulating cognitive skills through playing with the educational game tool Puzzle in early childhood. The participants of this study are children aged 5-6 years in class B2, totaling 5 children, and 1 classroom teacher as a source for interviews. The data collection techniques used in this study are observation, interviews, and documentation. The data analysis conducted includes data collection, data reduction, data presentation, and conclusions. The technique used to examine the validity of the data is source triangulation and technique triangulation. The results of the study through observation, interviews, and documentation show that teachers stimulate cognitive development with educational play tools, specifically puzzles, for children aged 5-6 years at PAUD Ceria Kubu Raya, in accordance with the observed indicators.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-10-08
DOI
https://doi.org/10.54373/imeij.v6i6.4283
Primary Topic
Education and Character Development
Type
article
Field-Weighted Citation Impact
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article

Stimulasi Guru dalam Perkembangan Kognitif dengan Alat Permainan Edukatif Puzzle pada Anak Usia 5-6 Tahun di PAUD Ceria Kubu Raya

Halida Halida, Ariyani Ramadhani, Ria Elisten
Indo-MathEdu Intellectuals Journal
Education and Character Development
article

Stimulasi Guru dalam Perkembangan Kognitif dengan Alat Permainan Edukatif Puzzle pada Anak Usia 5-6 Tahun di PAUD Ceria Kubu Raya

Halida Halida, Ariyani Ramadhani, Ria Elisten
article en

Abstract

This study aims to describe and obtain information regarding teacher stimulation in cognitive development using the educational game tool Puzzle for children aged 5-6 years at PAUD Ceria Kubu Raya. The research method used is qualitative descriptive. The researcher's presence in this study is as an observer collecting observational data about the teacher stimulating cognitive skills through playing with the educational game tool Puzzle in early childhood. The participants of this study are children aged 5-6 years in class B2, totaling 5 children, and 1 classroom teacher as a source for interviews. The data collection techniques used in this study are observation, interviews, and documentation. The data analysis conducted includes data collection, data reduction, data presentation, and conclusions. The technique used to examine the validity of the data is source triangulation and technique triangulation. The results of the study through observation, interviews, and documentation show that teachers stimulate cognitive development with educational play tools, specifically puzzles, for children aged 5-6 years at PAUD Ceria Kubu Raya, in accordance with the observed indicators.

Indo-MathEdu Intellectuals JournalVol. 6(6)
Tanjungpura University (ID)
Openalex Percentile: Top 70%
Education and Character Development
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