Application of Self-Play Deep Reinforcement Learning in Task Planning for UAV Swarms under Capacity Constraints

This paper develops an Adaptive Staircase-based Policy Space Response Oracle (ASP) architecture that uses a self-play deep reinforcement learning (DRL) method to solve the problem of planning tasks for UAV swarms in urban logistics and post-disaster rescue situations when there isn't enough time and resources. We show that UAV swarm path planning may be optimized across different scales by combining a two-player meta-game structure with adversarial instance creation and developing a staircase curriculum learning mechanism. The framework lets you learn from small amounts of pre-training (10 to 100 inspection points) and apply that knowledge to larger applications (200 to 1000 inspection points). The results of the experiments indicate that the ASP-based method works better than traditional Policy Optimization for Multi-Agent (POMO) algorithms. It cuts the average solution time by 41% and the total flight distance by 55.6% in tasks with a thousand nodes. This paper offers a systematic engineering approach for dynamic task planning in UAV swarms, overcoming the problem of balancing exploration and exploitation in complicated state spaces and proving that it can be used in a variety of situations.

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Publication Details

Published
2025-05-16
DOI
https://doi.org/10.1145/3757110.3757143
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Application of Self-Play Deep Reinforcement Learning in Task Planning for UAV Swarms under Capacity Constraints

Pengcheng Wen, Jinyong Chen, Wenjun Yang, Binqi Chen et al.
Distributed Control Multi-Agent Systems
article

Application of Self-Play Deep Reinforcement Learning in Task Planning for UAV Swarms under Capacity Constraints

Pengcheng Wen, Jinyong Chen, Wenjun Yang, Binqi Chen, Zilong Chen
article en

Abstract

This paper develops an Adaptive Staircase-based Policy Space Response Oracle (ASP) architecture that uses a self-play deep reinforcement learning (DRL) method to solve the problem of planning tasks for UAV swarms in urban logistics and post-disaster rescue situations when there isn't enough time and resources. We show that UAV swarm path planning may be optimized across different scales by combining a two-player meta-game structure with adversarial instance creation and developing a staircase curriculum learning mechanism. The framework lets you learn from small amounts of pre-training (10 to 100 inspection points) and apply that knowledge to larger applications (200 to 1000 inspection points). The results of the experiments indicate that the ASP-based method works better than traditional Policy Optimization for Multi-Agent (POMO) algorithms. It cuts the average solution time by 41% and the total flight distance by 55.6% in tasks with a thousand nodes. This paper offers a systematic engineering approach for dynamic task planning in UAV swarms, overcoming the problem of balancing exploration and exploitation in complicated state spaces and proving that it can be used in a variety of situations.

University of Electronic Science and Technology of China (CN), Science and Technology Department of Sichuan Province (CN), Nanjing University of Aeronautics and Astronautics (CN)
Openalex Percentile: Top 67%
Distributed Control Multi-Agent Systems
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