Application of Self-Play Deep Reinforcement Learning in Task Planning for UAV Swarms under Capacity Constraints
This paper develops an Adaptive Staircase-based Policy Space Response Oracle (ASP) architecture that uses a self-play deep reinforcement learning (DRL) method to solve the problem of planning tasks for UAV swarms in urban logistics and post-disaster rescue situations when there isn't enough time and resources. We show that UAV swarm path planning may be optimized across different scales by combining a two-player meta-game structure with adversarial instance creation and developing a staircase curriculum learning mechanism. The framework lets you learn from small amounts of pre-training (10 to 100 inspection points) and apply that knowledge to larger applications (200 to 1000 inspection points). The results of the experiments indicate that the ASP-based method works better than traditional Policy Optimization for Multi-Agent (POMO) algorithms. It cuts the average solution time by 41% and the total flight distance by 55.6% in tasks with a thousand nodes. This paper offers a systematic engineering approach for dynamic task planning in UAV swarms, overcoming the problem of balancing exploration and exploitation in complicated state spaces and proving that it can be used in a variety of situations.
Authors
- Pengcheng Wen
- Jinyong Chen (ORCID: https://orcid.org/0009-0000-8349-1578)
- Wenjun Yang
- Binqi Chen (ORCID: https://orcid.org/0000-0003-4096-6427)
- Zilong Chen (ORCID: https://orcid.org/0009-0002-1453-3839)
Institutions
- University of Electronic Science and Technology of China (CN)
- Science and Technology Department of Sichuan Province (CN)
- Nanjing University of Aeronautics and Astronautics (CN)
Publication Details
- Published
- 2025-05-16
- DOI
- https://doi.org/10.1145/3757110.3757143
- Primary Topic
- Distributed Control Multi-Agent Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00