University Educational Program for esports' Master Science in Ukraine

In September 2020, esports has been officially recognized in Ukraine, and the number of players in the world has been exceeded 500 million.It is not surprising that more and more people are interested in pro-gaming.We decided to learn about the first steps from those who are already in esports.How to get into a team and develop your skillsteam managers help us figure it all out.An aim of this work is to learn about the first steps from those who are already in esports.Sportsmen compare professional esports to regular work, where it is worth spending a lot of time to achieve results.It is optimal to devote at least 8 hours a day to this business.For example, train aim, analyze tactics and learn to work in a team, they note.The very first thing you should do when you decide to become an esports player is to understand if you are really ready for it.Esports is extremely popular today.Watching tournaments and athletes is quite interesting, and huge companies and prospects are created around video games.According to the Law of Ukraine on Higher Education (Article 1 "General Provisions"), an educational and professional program is a single complex of educational components (academic disciplines, individual tasks, practices, control measures, etc.) aimed at achieving the learning outcomes provided for by such a program, which gives the right to receive a certain educational or eucational and professional qualification(s).An educational program is a single set of educational components planned and organized by a general secondary education institution to achieve learning outcomes for students.The basis for developing an educational program is the State Standard of General Secondary Education of the corresponding level.Hamari & Sjblom (2017) studied what is eSports and why do people watch it just our nova days.Benlarbi et al.

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Publication Details

Journal
International Journal of Sports and Physical Education
Published
2025-01-01
DOI
https://doi.org/10.20431/2454-6380.1102004
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

University Educational Program for esports' Master Science in Ukraine

Іhor Zanevskyy, M. I. MOSTOVA, Volodymyr Paskiv
International Journal of Sports and Physical Education
Digital Games and Media
article

University Educational Program for esports' Master Science in Ukraine

Іhor Zanevskyy, M. I. MOSTOVA, Volodymyr Paskiv
article en

Abstract

In September 2020, esports has been officially recognized in Ukraine, and the number of players in the world has been exceeded 500 million.It is not surprising that more and more people are interested in pro-gaming.We decided to learn about the first steps from those who are already in esports.How to get into a team and develop your skillsteam managers help us figure it all out.An aim of this work is to learn about the first steps from those who are already in esports.Sportsmen compare professional esports to regular work, where it is worth spending a lot of time to achieve results.It is optimal to devote at least 8 hours a day to this business.For example, train aim, analyze tactics and learn to work in a team, they note.The very first thing you should do when you decide to become an esports player is to understand if you are really ready for it.Esports is extremely popular today.Watching tournaments and athletes is quite interesting, and huge companies and prospects are created around video games.According to the Law of Ukraine on Higher Education (Article 1 "General Provisions"), an educational and professional program is a single complex of educational components (academic disciplines, individual tasks, practices, control measures, etc.) aimed at achieving the learning outcomes provided for by such a program, which gives the right to receive a certain educational or eucational and professional qualification(s).An educational program is a single set of educational components planned and organized by a general secondary education institution to achieve learning outcomes for students.The basis for developing an educational program is the State Standard of General Secondary Education of the corresponding level.Hamari & Sjblom (2017) studied what is eSports and why do people watch it just our nova days.Benlarbi et al.

International Journal of Sports and Physical EducationVol. 11(2)
Openalex Percentile: Top 63%
Digital Games and Media
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University Educational Program for esports' Master Science in Ukraine — Іhor Zanevskyy, M. I. MOSTOVA, et al. · International Journal of Sports and Physical Education (2025) | TGRS Research Map | TGRS