PokéLLMon: A Grounding and Reasoning Benchmark for Large Language Models in Pokémon Battles

Developing grounding techniques for LLMs poses two requirements for interactive environments, i.e., (i) the presence of rich knowledge beyond the scope of existing LLMs and (ii) the complexity of tasks that require strategic reasoning. Existing environments fail to meet both requirements due to their simplicity or reliance on commonsense knowledge already encoded in LLMs for interaction. In this article, we present PokéLLMon, a new benchmark enriched with fictional game knowledge and characterized by the intense, dynamic, and adversarial gameplay of Pokémon battles, setting new challenges for the development of grounding and reasoning techniques in interactive environments. Empirical evaluations demonstrate that existing LLMs lack game knowledge and struggle in Pokémon battles. We investigate grounding techniques that leverage feedback and game knowledge, and provide a thorough analysis of reasoning methods from a new perspective of action consistency. Additionally, we introduce higher-level reasoning challenges when playing against human players. The implementation of our benchmark is released at: https://github.com/git-disl/PokeLLMon .

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Publication Details

Journal
ACM Transactions on Internet Technology
Published
2025-10-07
DOI
https://doi.org/10.1145/3771095
Primary Topic
Natural Language Processing Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

PokéLLMon: A Grounding and Reasoning Benchmark for Large Language Models in Pokémon Battles

Tiansheng Huang, Ramana Rao Kompella, Sihao Hu, Ling Liu et al.
ACM Transactions on Internet Technology
Natural Language Processing Techniques
article

PokéLLMon: A Grounding and Reasoning Benchmark for Large Language Models in Pokémon Battles

Tiansheng Huang, Ramana Rao Kompella, Sihao Hu, Ling Liu, Gaowen Liu
article en

Abstract

Developing grounding techniques for LLMs poses two requirements for interactive environments, i.e., (i) the presence of rich knowledge beyond the scope of existing LLMs and (ii) the complexity of tasks that require strategic reasoning. Existing environments fail to meet both requirements due to their simplicity or reliance on commonsense knowledge already encoded in LLMs for interaction. In this article, we present PokéLLMon, a new benchmark enriched with fictional game knowledge and characterized by the intense, dynamic, and adversarial gameplay of Pokémon battles, setting new challenges for the development of grounding and reasoning techniques in interactive environments. Empirical evaluations demonstrate that existing LLMs lack game knowledge and struggle in Pokémon battles. We investigate grounding techniques that leverage feedback and game knowledge, and provide a thorough analysis of reasoning methods from a new perspective of action consistency. Additionally, we introduce higher-level reasoning challenges when playing against human players. The implementation of our benchmark is released at: https://github.com/git-disl/PokeLLMon .

ACM Transactions on Internet TechnologyVol. 26(1)
Georgia Institute of Technology (US), Cisco Systems (United States) (US)
Openalex Percentile: Top 85%
Natural Language Processing Techniques
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PokéLLMon: A Grounding and Reasoning Benchmark for Large Language Models in Pokémon Battles — Tiansheng Huang, Ramana Rao Kompella, et al. · ACM Transactions on Internet Technology (2025) | TGRS Research Map | TGRS