Beyond the game: The theoretical exploration of gamification in foreign language teaching

Increasingly common in education, gamification is the use of game-like features in non-game environments to foster involvement. Particularly for underperforming students, this paper investigates how gamification increases motivation, lowers anxiety, and promotes inclusivity in foreign language education. Through a qualitative analysis of literature from 2010 to 2024, the findings show that gamified activities can enhance learner engagement, foster self-efficacy, and create supportive learning environments. Nonetheless, challenges such as over-reliance on extrinsic rewards, digital divide, and cognitive overload highlight the need for careful design. The paper underscores the educational potential of gamification while calling for further research to ensure sustain able, learner-centered implementation.

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Publication Details

Journal
Proceedings of the International CALL Research Conference
Published
2025-09-30
DOI
https://doi.org/10.29140/97817637116240-13
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Beyond the game: The theoretical exploration of gamification in foreign language teaching

Linda D. Nguyen
Proceedings of the International CALL Research Conference
Educational Games and Gamification
article

Beyond the game: The theoretical exploration of gamification in foreign language teaching

Linda D. Nguyen
article en

Abstract

Increasingly common in education, gamification is the use of game-like features in non-game environments to foster involvement. Particularly for underperforming students, this paper investigates how gamification increases motivation, lowers anxiety, and promotes inclusivity in foreign language education. Through a qualitative analysis of literature from 2010 to 2024, the findings show that gamified activities can enhance learner engagement, foster self-efficacy, and create supportive learning environments. Nonetheless, challenges such as over-reliance on extrinsic rewards, digital divide, and cognitive overload highlight the need for careful design. The paper underscores the educational potential of gamification while calling for further research to ensure sustain able, learner-centered implementation.

Proceedings of the International CALL Research ConferenceVol. 2025
National Academy of Education (US)
Openalex Percentile: Top 70%
Educational Games and Gamification
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