Instructional design for co-created and context-based VR Chinese learning environments

The integration of VR and foreign language education offers new opportunities for contextual, interactive, and co-created learning (Durak & Cankaya, 2022). This study investigates how VR enhances co-creative CFL (Chinese as a Foreign Language) at a Japanese university, where students begin with limited language proficiency. The research focuses on the communicative potential of multimodal resources in learner-centered collaboration. Prior research has shown that virtual spaces can increase learner motivation and identity engagement even among struggling learners of English (Chen & Kent, 2019). However, their application in non-English foreign language remains underexplored. We developed VR spaces using "Spatial" through collaboration between students and the teacher. Scenarios were designed to reflect learners’ cultural interests and daily experiences. Classroom sessions incorporated VR-based tasks emphasizing spatial interaction. Data was collected through participant observation and open-ended surveys with 40 students. The results revealed that learners actively co-constructed meaning beyond spoken language, utilizing avatars, shared visual references, and spatial positioning. Motivation increased notably when scenarios aligned with learners’ lived experiences. These findings align with multimodal design approaches in foreign language education, highlighting the importance of integrating linguistic and non-linguistic resources. However, technical barriers such as device access and interface complexity were noted. This study suggests that VR-supported environments enable learners to integrate language with multiple communicative resources and build context-rich, authentic experiences. Such environments shift the focus from traditional four-skill acquisition toward contextually optimized communication.

Authors

Institutions

Publication Details

Journal
Proceedings of the International CALL Research Conference
Published
2025-09-30
DOI
https://doi.org/10.29140/97817637116240-19
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Instructional design for co-created and context-based VR Chinese learning environments

Satoko Sugie
Proceedings of the International CALL Research Conference
Innovative Educational Techniques
article

Instructional design for co-created and context-based VR Chinese learning environments

Satoko Sugie
article en

Abstract

The integration of VR and foreign language education offers new opportunities for contextual, interactive, and co-created learning (Durak & Cankaya, 2022). This study investigates how VR enhances co-creative CFL (Chinese as a Foreign Language) at a Japanese university, where students begin with limited language proficiency. The research focuses on the communicative potential of multimodal resources in learner-centered collaboration. Prior research has shown that virtual spaces can increase learner motivation and identity engagement even among struggling learners of English (Chen & Kent, 2019). However, their application in non-English foreign language remains underexplored. We developed VR spaces using "Spatial" through collaboration between students and the teacher. Scenarios were designed to reflect learners’ cultural interests and daily experiences. Classroom sessions incorporated VR-based tasks emphasizing spatial interaction. Data was collected through participant observation and open-ended surveys with 40 students. The results revealed that learners actively co-constructed meaning beyond spoken language, utilizing avatars, shared visual references, and spatial positioning. Motivation increased notably when scenarios aligned with learners’ lived experiences. These findings align with multimodal design approaches in foreign language education, highlighting the importance of integrating linguistic and non-linguistic resources. However, technical barriers such as device access and interface complexity were noted. This study suggests that VR-supported environments enable learners to integrate language with multiple communicative resources and build context-rich, authentic experiences. Such environments shift the focus from traditional four-skill acquisition toward contextually optimized communication.

Proceedings of the International CALL Research ConferenceVol. 2025
Hokkai Gakuen University (JP)
Openalex Percentile: Top 70%
Innovative Educational Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.