Implementasi Algoritma LCM (Linear Congruent Method) Pada Game Edukasi Pembelajaran Tajwid Berbasis Android

The field of Tajwid entails understanding the principles and methods for correctly reciting Quranic verses, focusing on precise pronunciation and articulation of each letter from its designated origin. However, Tajwid instruction at Madrasah Raudhatul Jannah continues to rely on traditional teaching methods like lectures and board writing, potentially leading to a mundane learning atmosphere and reduced student engagement. To address this, an educational game has been developed to offer interactive learning experiences, including multiple-choice quizzes and Tajwid-themed puzzles. This research seeks to create an Android-based educational Tajwid learning game using the Linear Congruent Method algorithm. The development process follows the Game Development Life Cycle approach, incorporating Unified Modeling Language for design. The resulting game application serves both as an educational tool and an entertaining platform for students. According to the User Acceptance Test (UAT), the Android-based Educational Tajwid Learning Game Application attained an 84.8% satisfaction rate, indicating its promise as a novel learning resource.

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Publication Details

Journal
Journal of Animation & Games Studies
Published
2025-10-03
DOI
https://doi.org/10.24821/jags.v11i2.12805
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Implementasi Algoritma LCM (Linear Congruent Method) Pada Game Edukasi Pembelajaran Tajwid Berbasis Android

Rio Andriyat Krisdiawan, Rio Priantama, Nur Anisa Azahra
Journal of Animation & Games Studies
Edcuational Technology Systems
article

Implementasi Algoritma LCM (Linear Congruent Method) Pada Game Edukasi Pembelajaran Tajwid Berbasis Android

Rio Andriyat Krisdiawan, Rio Priantama, Nur Anisa Azahra
article en

Abstract

The field of Tajwid entails understanding the principles and methods for correctly reciting Quranic verses, focusing on precise pronunciation and articulation of each letter from its designated origin. However, Tajwid instruction at Madrasah Raudhatul Jannah continues to rely on traditional teaching methods like lectures and board writing, potentially leading to a mundane learning atmosphere and reduced student engagement. To address this, an educational game has been developed to offer interactive learning experiences, including multiple-choice quizzes and Tajwid-themed puzzles. This research seeks to create an Android-based educational Tajwid learning game using the Linear Congruent Method algorithm. The development process follows the Game Development Life Cycle approach, incorporating Unified Modeling Language for design. The resulting game application serves both as an educational tool and an entertaining platform for students. According to the User Acceptance Test (UAT), the Android-based Educational Tajwid Learning Game Application attained an 84.8% satisfaction rate, indicating its promise as a novel learning resource.

Journal of Animation & Games StudiesVol. 11(2)
Universitas Kuningan (ID)
Openalex Percentile: Top 85%
Edcuational Technology Systems
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Implementasi Algoritma LCM (Linear Congruent Method) Pada Game Edukasi Pembelajaran Tajwid Berbasis Android — Rio Andriyat Krisdiawan, Rio Priantama, et al. · Journal of Animation & Games Studies (2025) | TGRS Research Map | TGRS