Penerapan Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) untuk Meningkatkan Keaktifan Belajar PKN Peserta Didik Kelas II-B SDN 1 Bengkel

This research was conducted on class II-B students at SDN 1 Bengkel in PKN learning process. The Aims of this reasearch is to increase the students activity by using cooperative learning type Teams Games Tournament (TGT). This research used  Classroom Action Research (PTK) with two cycles, data on student activity was collected and analyzed qualitatively. The results show a significant increase in students' learning activeness from pre-cycle activities to cycle II. The average percentage of active learning increased from 36% in the pre-cycle, to 45% in cycle I and reached 89% in cycle II. This confirms that the implementation of the Teams Games Tournament (TGT) type cooperative learning model is effective in increasing the activeness of PKN learning for class II_B students at SD Negeri 1 Bengkel.

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Publication Details

Journal
Jurnal Pendidikan Sains Geologi dan Geofisika (GeoScienceEd Journal)
Published
2024-09-16
DOI
https://doi.org/10.29303/goescienceed.v5i4.402
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Penerapan Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) untuk Meningkatkan Keaktifan Belajar PKN Peserta Didik Kelas II-B SDN 1 Bengkel

Ilham Ilham, Intan Dzulkhairani, Izur Mizwar
Jurnal Pendidikan Sains Geologi dan Geofisika (GeoScienceEd Journal)
Educational Methods and Media Use
article

Penerapan Model Pembelajaran Kooperatif Tipe TGT (Teams Games Tournament) untuk Meningkatkan Keaktifan Belajar PKN Peserta Didik Kelas II-B SDN 1 Bengkel

Ilham Ilham, Intan Dzulkhairani, Izur Mizwar
article en

Abstract

This research was conducted on class II-B students at SDN 1 Bengkel in PKN learning process. The Aims of this reasearch is to increase the students activity by using cooperative learning type Teams Games Tournament (TGT). This research used  Classroom Action Research (PTK) with two cycles, data on student activity was collected and analyzed qualitatively. The results show a significant increase in students' learning activeness from pre-cycle activities to cycle II. The average percentage of active learning increased from 36% in the pre-cycle, to 45% in cycle I and reached 89% in cycle II. This confirms that the implementation of the Teams Games Tournament (TGT) type cooperative learning model is effective in increasing the activeness of PKN learning for class II_B students at SD Negeri 1 Bengkel.

Jurnal Pendidikan Sains Geologi dan Geofisika (GeoScienceEd Journal)Vol. 5(4)
University of Muhammadiyah Mataram (ID)
Openalex Percentile: Top 49%
Educational Methods and Media Use
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