Toward Dynamic Gaussian Rendering for Digital Twins
Recent innovations in 3D reconstruction and the rise in popularity of Digital Twins present a unique opportunity for the integration of the two technologies for high quality data visualization. In this work, I present an architecture for integrating Gaussian Splat reconstructions with dynamic data and user interaction, implemented in Unreal Engine. I also explore the application of this method to digital twin creation and how it addresses specific visualization challenges.
Authors
- Michael E. Papka (ORCID: https://orcid.org/0000-0002-6418-5767)
- E. W. Dunham
- Janet Knowles (ORCID: https://orcid.org/0009-0008-0751-2531)
- Mengjiao Han (ORCID: https://orcid.org/0000-0001-5590-1832)
- Victor A. Mateevitsi (ORCID: https://orcid.org/0000-0002-6677-7520)
- Silvio Rizzi
- Joseph A. Insley (ORCID: https://orcid.org/0000-0002-6955-869X)
Institutions
- Argonne National Laboratory (US)
Publication Details
- Published
- 2025-09-15
- DOI
- https://doi.org/10.1109/escience65000.2025.00067
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- article
- Field-Weighted Citation Impact
- 0.00