Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6× speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.

Authors

Institutions

Publication Details

Published
2025-09-15
DOI
https://doi.org/10.1109/escience65000.2025.00056
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

Steve Petruzza, Michael E. Papka, Janet Knowles, Mengjiao Han et al.
Computer Graphics and Visualization Techniques
article

Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization

Steve Petruzza, Michael E. Papka, Janet Knowles, Mengjiao Han, Victor A. Mateevitsi, Silvio Rizzi, Joseph A. Insley, Andres Sewell
article en

Abstract

We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6× speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.

Utah State University (US), Argonne National Laboratory (US), University of Illinois Chicago (US)
Openalex Percentile: Top 51%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization — Steve Petruzza, Michael E. Papka, et al. · (2025) | TGRS Research Map | TGRS