Toward Distributed 3D Gaussian Splatting for High-Resolution Isosurface Visualization
We present a multi-GPU extension of the 3D Gaussian Splatting (3D-GS) pipeline for scientific visualization. Building on previous work that demonstrated high-fidelity isosurface reconstruction using Gaussian primitives, we incorporate a multi-GPU training backend adapted from Grendel-GS to enable scalable processing of large datasets. By distributing optimization across GPUs, our method improves training throughput and supports high-resolution reconstructions that exceed single-GPU capacity. In our experiments, the system achieves a 5.6× speedup on the Kingsnake dataset (4M Gaussians) using four GPUs compared to a single-GPU baseline, and successfully trains the Miranda dataset (18M Gaussians) that is an infeasible task on a single A100 GPU. This work lays the groundwork for integrating 3D-GS into HPC-based scientific workflows, enabling real-time post hoc and in situ visualization of complex simulations.
Authors
- Steve Petruzza (ORCID: https://orcid.org/0000-0002-2649-1595)
- Michael E. Papka (ORCID: https://orcid.org/0000-0002-6418-5767)
- Janet Knowles (ORCID: https://orcid.org/0009-0008-0751-2531)
- Mengjiao Han (ORCID: https://orcid.org/0000-0001-5590-1832)
- Victor A. Mateevitsi (ORCID: https://orcid.org/0000-0002-6677-7520)
- Silvio Rizzi
- Joseph A. Insley (ORCID: https://orcid.org/0000-0002-6955-869X)
- Andres Sewell (ORCID: https://orcid.org/0009-0004-3262-8588)
Institutions
- Utah State University (US)
- Argonne National Laboratory (US)
- University of Illinois Chicago (US)
Publication Details
- Published
- 2025-09-15
- DOI
- https://doi.org/10.1109/escience65000.2025.00056
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00