Advancements in Radiance Field Techniques for Volumetric Video Generation: A Technical Overview

Video consumption has grown rapidly worldwide, supported by advanced devices such as smartphones, tablets, and immersive headsets like Apple Vision Pro, which enable real-time 6 Degrees of Freedom (6DoF) navigation. Yet, the lack of engaging volumetric content limits the applications of these technologies in training and entertainment. Volumetric video offers promise but faces challenges in natural 3D+t reconstruction, coding, and rendering due to high computational demands. In 2020, the groundbreaking Neural Radiance Field (NeRF) paper introduced a new method for generating natural, free-viewpoint renderings of real scenes. Follow-up research, including 3D Gaussian Splatting, has improved efficiency and flexibility; however, most approaches still require separate models per frame, which complicates video representation. Recent extensions utilize temporal redundancy to create compact, consistent, and editable volumetric video. This paper reviews state-of-the-art radiance field-based methods, analyzing their strengths and limitations, and provides an objective evaluation using a diverse multi-view dataset, with a focus on applications for entertainment and training.

Authors

Institutions

Publication Details

Journal
SMPTE Motion Imaging Journal
Published
2025-10-01
DOI
https://doi.org/10.5594/jmi.2025/dsku9413
Primary Topic
Advanced Optical Imaging Technologies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Advancements in Radiance Field Techniques for Volumetric Video Generation: A Technical Overview

Lu Zhang, Nicolas Ramin, Joshua Maraval
SMPTE Motion Imaging Journal
Advanced Optical Imaging Technologies
article

Advancements in Radiance Field Techniques for Volumetric Video Generation: A Technical Overview

Lu Zhang, Nicolas Ramin, Joshua Maraval
article en

Abstract

Video consumption has grown rapidly worldwide, supported by advanced devices such as smartphones, tablets, and immersive headsets like Apple Vision Pro, which enable real-time 6 Degrees of Freedom (6DoF) navigation. Yet, the lack of engaging volumetric content limits the applications of these technologies in training and entertainment. Volumetric video offers promise but faces challenges in natural 3D+t reconstruction, coding, and rendering due to high computational demands. In 2020, the groundbreaking Neural Radiance Field (NeRF) paper introduced a new method for generating natural, free-viewpoint renderings of real scenes. Follow-up research, including 3D Gaussian Splatting, has improved efficiency and flexibility; however, most approaches still require separate models per frame, which complicates video representation. Recent extensions utilize temporal redundancy to create compact, consistent, and editable volumetric video. This paper reviews state-of-the-art radiance field-based methods, analyzing their strengths and limitations, and provides an objective evaluation using a diverse multi-view dataset, with a focus on applications for entertainment and training.

SMPTE Motion Imaging JournalVol. 134(6)
Institut d'Électronique et des Technologies du numéRique (FR), Communication, Information, Médias (FR)
Openalex Percentile: Top 60%
Advanced Optical Imaging Technologies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.