GPU-friendly surface model for Monte-Carlo detector simulations

The demands for Monte-Carlo simulation are drastically increasing with the Large Hadron Collider’s high-luminosity upgrade, and are expected to exceed the currently available compute resources. At the same time, modern high-performance computing has adopted powerful hardware accelerators, particularly GPUs. The AdePT and Celeritas projects aim to address the demanding computational needs by leveraging these heterogeneous computing architectures. While both have successfully ported realistic detector simulations to GPUs using the VecGeom library, the complexity of geometry modeling emerged as a bottleneck. Thread divergence and high register usage were degrading the GPU performance. Therefore, a new, GPU-friendly surface-based model has been introduced in the VecGeom library that decomposes the divergent code of the 3D primitive solids into simpler and more balanced surface algorithms. In this work, we present the latest developments, focusing on the additions required to efficiently model complex setups like the CMS Phase-2 geometry. This includes memory reduction techniques, and adding accelerating structures for faster traversal.

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Publication Details

Journal
EPJ Web of Conferences
Published
2025-01-01
DOI
https://doi.org/10.1051/epjconf/202533701207
Primary Topic
Radiation Detection and Scintillator Technologies
Type
article
Field-Weighted Citation Impact
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article

GPU-friendly surface model for Monte-Carlo detector simulations

Severin Diederichs, J. G. R. Lima, Andrei Gheata, Juan Gonzalez Caminero
EPJ Web of Conferences
Radiation Detection and Scintillator Technologies
article

GPU-friendly surface model for Monte-Carlo detector simulations

Severin Diederichs, J. G. R. Lima, Andrei Gheata, Juan Gonzalez Caminero
article en

Abstract

The demands for Monte-Carlo simulation are drastically increasing with the Large Hadron Collider’s high-luminosity upgrade, and are expected to exceed the currently available compute resources. At the same time, modern high-performance computing has adopted powerful hardware accelerators, particularly GPUs. The AdePT and Celeritas projects aim to address the demanding computational needs by leveraging these heterogeneous computing architectures. While both have successfully ported realistic detector simulations to GPUs using the VecGeom library, the complexity of geometry modeling emerged as a bottleneck. Thread divergence and high register usage were degrading the GPU performance. Therefore, a new, GPU-friendly surface-based model has been introduced in the VecGeom library that decomposes the divergent code of the 3D primitive solids into simpler and more balanced surface algorithms. In this work, we present the latest developments, focusing on the additions required to efficiently model complex setups like the CMS Phase-2 geometry. This includes memory reduction techniques, and adding accelerating structures for faster traversal.

EPJ Web of ConferencesVol. 337
Fermi National Accelerator Laboratory (US), European Organization for Nuclear Research (CH)
Openalex Percentile: Top 63%
Radiation Detection and Scintillator Technologies
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GPU-friendly surface model for Monte-Carlo detector simulations — Severin Diederichs, J. G. R. Lima, et al. · EPJ Web of Conferences (2025) | TGRS Research Map | TGRS