Development of Innovative Digital Learning Media Based on Arabic Matching Puzzle for Learning Nahwu and Sharaf

This study aims to develop digital learning media based on an Arabic Matching Puzzle to support the learning of Nahwu and Sharaf in junior high school. The research addresses challenges such as complex material, low student engagement, and limited interactive resources. Using the ADDIE model, the development process included analysis of needs, design and creation of media, expert validation, and classroom implementation. Results show that the media is feasible and effective in improving students’ understanding, motivation, and participation in learning Nahwu and Sharaf. Teachers also responded positively, indicating that the application supports teaching goals and facilitates more interactive learning experiences. The findings suggest that digital media based on game approaches can be a valuable solution to enrich Arabic language learning. This application is recommended for broader use and further development, including potential integration of advanced features such as Artificial Intelligence to enhance personalization and adaptability to diverse student needs.

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Publication Details

Journal
Lisanan Arabiya Jurnal Pendidikan Bahasa Arab
Published
2025-06-30
DOI
https://doi.org/10.32699/liar.v9i1.9134
Primary Topic
Arabic Language Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Innovative Digital Learning Media Based on Arabic Matching Puzzle for Learning Nahwu and Sharaf

Hanik Mahliatussikah, Muhammad Alfan, Ainiyatul Fatihah
Lisanan Arabiya Jurnal Pendidikan Bahasa Arab
Arabic Language Education Studies
article

Development of Innovative Digital Learning Media Based on Arabic Matching Puzzle for Learning Nahwu and Sharaf

Hanik Mahliatussikah, Muhammad Alfan, Ainiyatul Fatihah
article en

Abstract

This study aims to develop digital learning media based on an Arabic Matching Puzzle to support the learning of Nahwu and Sharaf in junior high school. The research addresses challenges such as complex material, low student engagement, and limited interactive resources. Using the ADDIE model, the development process included analysis of needs, design and creation of media, expert validation, and classroom implementation. Results show that the media is feasible and effective in improving students’ understanding, motivation, and participation in learning Nahwu and Sharaf. Teachers also responded positively, indicating that the application supports teaching goals and facilitates more interactive learning experiences. The findings suggest that digital media based on game approaches can be a valuable solution to enrich Arabic language learning. This application is recommended for broader use and further development, including potential integration of advanced features such as Artificial Intelligence to enhance personalization and adaptability to diverse student needs.

Lisanan Arabiya Jurnal Pendidikan Bahasa ArabVol. 9(1)
State University of Malang (ID)
Openalex Percentile: Top 70%
Arabic Language Education Studies
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