The Taxonomies Project

This paper presents Taxonomies, a STEAM project that can be placed on the intersection between art, science, and technology. In Taxonomies, art is taking the lead role, providing a goal for action, while sciences and computation provide a shared agenda and means for artistic creation. The project is a collaboration between the University of Southern Denmark, the Biotech Lab at Spinderihallerne and Rosborg Gymnasium, a Danish secondary school. During the past year a series of 3 workshops was designed, implemented, and run at Rosborg. Here we focus on the challenges, design solutions, and findings related to the third workshop, which aimed at introducing forms of creative, aesthetic coding suitable for art students with no prior experience and allowing them to explore algorithmic botany. Results include a general method to convert L-Systems to tangibles, an intuitive software simulator to create simple algorithmic plants; moreover, materials and methods developed worked well within the strict constraints of the project. A new edition of Taxonomies is being run in these months, and we are working on generalizing the workshop format to a reusable and shareable kit for other schools.

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Publication Details

Journal
IIAI Letters on Informatics and Interdisciplinary Research
Published
2025-01-01
DOI
https://doi.org/10.52731/liir.v006.391
Primary Topic
Biomedical Text Mining and Ontologies
Type
article
Field-Weighted Citation Impact
0.00
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article

The Taxonomies Project

Andrea Valente, Emanuela Marchetti, Shanice Otersen
IIAI Letters on Informatics and Interdisciplinary Research
Biomedical Text Mining and Ontologies
article

The Taxonomies Project

Andrea Valente, Emanuela Marchetti, Shanice Otersen
article en

Abstract

This paper presents Taxonomies, a STEAM project that can be placed on the intersection between art, science, and technology. In Taxonomies, art is taking the lead role, providing a goal for action, while sciences and computation provide a shared agenda and means for artistic creation. The project is a collaboration between the University of Southern Denmark, the Biotech Lab at Spinderihallerne and Rosborg Gymnasium, a Danish secondary school. During the past year a series of 3 workshops was designed, implemented, and run at Rosborg. Here we focus on the challenges, design solutions, and findings related to the third workshop, which aimed at introducing forms of creative, aesthetic coding suitable for art students with no prior experience and allowing them to explore algorithmic botany. Results include a general method to convert L-Systems to tangibles, an intuitive software simulator to create simple algorithmic plants; moreover, materials and methods developed worked well within the strict constraints of the project. A new edition of Taxonomies is being run in these months, and we are working on generalizing the workshop format to a reusable and shareable kit for other schools.

IIAI Letters on Informatics and Interdisciplinary ResearchVol. 6
University of Southern Denmark (DK), Entrepreneurial Ecosystems (US)
Openalex Percentile: Top 75%
Biomedical Text Mining and Ontologies
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