ELEGANCE: A customizable EducationaL gamE for foreiGn guArdians to understand japaNese sChool culturE

Aiming to address challenges faced by foreign guardians in Japan regarding language barriers and unfamiliarity with local educational practices, this study designed and developed an educational game, named ELEGANCE. The game features two customised, user-friendly learning modes: Exploring Mode, which provides guardians with detailed information about Japanese school activities and highlights essential information through multisensory interactions, and Quiz Mode, which enables guardians to access their understanding of the explored school culture content. A pilot study involving 16 foreign guardians demonstrated the game’s effectiveness, with a significant improvement in comprehension scores in the post-test, compared to the pre-test. Participants reported a low mental load and positively rated the game's immediate feedback and detailed explanation functions, indicating a well-balanced integration of educational content and gameplay. These findings highlight the potential of educational games like ELEGANCE in facilitating multicultural education, especially in effectively enhancing guardians' understanding of school-related cultural practices and knowledge.

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Publication Details

Journal
IIAI Letters on Informatics and Interdisciplinary Research
Published
2025-01-01
DOI
https://doi.org/10.52731/liir.v006.416
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

ELEGANCE: A customizable EducationaL gamE for foreiGn guArdians to understand japaNese sChool culturE

Jingyun Wang, Ziliang Wang, Xiaoyan Li
IIAI Letters on Informatics and Interdisciplinary Research
Digital Games and Media
article

ELEGANCE: A customizable EducationaL gamE for foreiGn guArdians to understand japaNese sChool culturE

Jingyun Wang, Ziliang Wang, Xiaoyan Li
article en

Abstract

Aiming to address challenges faced by foreign guardians in Japan regarding language barriers and unfamiliarity with local educational practices, this study designed and developed an educational game, named ELEGANCE. The game features two customised, user-friendly learning modes: Exploring Mode, which provides guardians with detailed information about Japanese school activities and highlights essential information through multisensory interactions, and Quiz Mode, which enables guardians to access their understanding of the explored school culture content. A pilot study involving 16 foreign guardians demonstrated the game’s effectiveness, with a significant improvement in comprehension scores in the post-test, compared to the pre-test. Participants reported a low mental load and positively rated the game's immediate feedback and detailed explanation functions, indicating a well-balanced integration of educational content and gameplay. These findings highlight the potential of educational games like ELEGANCE in facilitating multicultural education, especially in effectively enhancing guardians' understanding of school-related cultural practices and knowledge.

IIAI Letters on Informatics and Interdisciplinary ResearchVol. 6
Kyushu University (JP), Durham University (GB)
Openalex Percentile: Top 63%
Digital Games and Media
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