From Catching Pokémon to Catching Truths: Scientific Inquiry Among PokémonGo Gamers

This study investigates the scientific reasoning practices exhibited by gamers in the early PokémonGo community. Through document analysis of forum posts, it reveals how gamers systematically observed phenomena, formed hypotheses, and tested them using empirical data—particularly in response to gameplay uncertainties. These practices mirror key elements of the scientific method, including experimentation, comparative analysis, and peer validation. The findings highlight how gaming contexts can foster rational inquiry and data-driven collaboration, offering insights into how informal gaming experiences may cultivate foundational scientific literacies.

Authors

Institutions

Publication Details

Journal
IIAI Letters on Informatics and Interdisciplinary Research
Published
2025-01-01
DOI
https://doi.org/10.52731/liir.v006.430
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

Funders

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article

From Catching Pokémon to Catching Truths: Scientific Inquiry Among PokémonGo Gamers

Mingfong Jan, Tieh-huai Chang
1 citations
IIAI Letters on Informatics and Interdisciplinary Research
Educational Games and Gamification
3.44
article

From Catching Pokémon to Catching Truths: Scientific Inquiry Among PokémonGo Gamers

Mingfong Jan, Tieh-huai Chang
article en
1 citations

Abstract

This study investigates the scientific reasoning practices exhibited by gamers in the early PokémonGo community. Through document analysis of forum posts, it reveals how gamers systematically observed phenomena, formed hypotheses, and tested them using empirical data—particularly in response to gameplay uncertainties. These practices mirror key elements of the scientific method, including experimentation, comparative analysis, and peer validation. The findings highlight how gaming contexts can foster rational inquiry and data-driven collaboration, offering insights into how informal gaming experiences may cultivate foundational scientific literacies.

IIAI Letters on Informatics and Interdisciplinary ResearchVol. 6
University of Science and Technology (YE), National Kaohsiung University of Science and Technology (TW)
National Science and Technology Council
Openalex Percentile: Top 7%
Educational Games and Gamification
3.44
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