Simulating Strategic Decision-Making: A Digital System for Issue-Based Educational Games

This study aims to develop game system for an issue-based game, <Utopia>, which integrates both online and physical interactions to enhance students’ understanding of social issues, critical thinking, and collaborative skills. <Utopia> employs data visualization to help players intuitively grasp the impact of various societal events. The gameplay involves multi-phase interactions and decision-making processes triggered by emergent events, including stages such as national conferences, joint discussions, and policy declarations. The system is supported by five key modules—parameter visualization, country profiles, chatroom, bulletin board, and trade management—which collectively facilitate students' discussion and strategic planning. It is anticipated that the <Utopia> issue-based game system will effectively foster students’ problem-solving abilities and strengthen their capacity for critical analysis and collaboration in complex scenarios. Through a combination of questionnaire surveys and behavioral data collection, this study will analyze students’ learning behaviors, team collaboration patterns, and reflections on social issues throughout the gameplay.

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Publication Details

Journal
IIAI Letters on Informatics and Interdisciplinary Research
Published
2025-01-01
DOI
https://doi.org/10.52731/liir.v006.383
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Simulating Strategic Decision-Making: A Digital System for Issue-Based Educational Games

Ju-Ling Shih, Chia-Chun Tseng, Y. W. Hsueh, Hsuan-Wen Chen
IIAI Letters on Informatics and Interdisciplinary Research
Educational Games and Gamification
article

Simulating Strategic Decision-Making: A Digital System for Issue-Based Educational Games

Ju-Ling Shih, Chia-Chun Tseng, Y. W. Hsueh, Hsuan-Wen Chen
article en

Abstract

This study aims to develop game system for an issue-based game, <Utopia>, which integrates both online and physical interactions to enhance students’ understanding of social issues, critical thinking, and collaborative skills. <Utopia> employs data visualization to help players intuitively grasp the impact of various societal events. The gameplay involves multi-phase interactions and decision-making processes triggered by emergent events, including stages such as national conferences, joint discussions, and policy declarations. The system is supported by five key modules—parameter visualization, country profiles, chatroom, bulletin board, and trade management—which collectively facilitate students' discussion and strategic planning. It is anticipated that the <Utopia> issue-based game system will effectively foster students’ problem-solving abilities and strengthen their capacity for critical analysis and collaboration in complex scenarios. Through a combination of questionnaire surveys and behavioral data collection, this study will analyze students’ learning behaviors, team collaboration patterns, and reflections on social issues throughout the gameplay.

IIAI Letters on Informatics and Interdisciplinary ResearchVol. 6
National Central University (TW)
National Science and Technology Council
Openalex Percentile: Top 70%
Educational Games and Gamification
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