THE EFFECT OF GAMIFICATION IN EDUCATION: THE META-ANALYSIS OF THE IMPACT OF IMPLEMENTATION ON STUDENT ENGAGEMENT AND LEARNING OUTCOMES

This meta-analysis study examines the effectiveness of gamification in educational contexts at different academic levels and different areas of academic subjects. By the semantic review of 26 empirical and experimental researchpublished between 2010 –2024 years, covering 12,456 participants. The research investigates the effects of gamification elements on student learning outcomes, engagement,and motivation. Results that obtained, indicate a significant positive effect of gamification on student learning achievement (g=0,682, p < 0,001) and engagement (g = 0,724, p < 0,001). According to the investigation certain gamification elements, particularly points, badges, and leaderboards, demonstrate varying effectiveness degrees in educational contexts. The study results provide valuable insights for instructional designers and educators implementing gamification strategies in education.

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Publication Details

Journal
National Center for Higher Education Development
Published
2025-10-01
DOI
https://doi.org/10.59787/2413-5488-2025-51-3-131-142
Primary Topic
Educational Games and Gamification
Type
article
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article

THE EFFECT OF GAMIFICATION IN EDUCATION: THE META-ANALYSIS OF THE IMPACT OF IMPLEMENTATION ON STUDENT ENGAGEMENT AND LEARNING OUTCOMES

Gulnara Rizakhojayeva
National Center for Higher Education Development
Educational Games and Gamification
article

THE EFFECT OF GAMIFICATION IN EDUCATION: THE META-ANALYSIS OF THE IMPACT OF IMPLEMENTATION ON STUDENT ENGAGEMENT AND LEARNING OUTCOMES

Gulnara Rizakhojayeva
article en

Abstract

This meta-analysis study examines the effectiveness of gamification in educational contexts at different academic levels and different areas of academic subjects. By the semantic review of 26 empirical and experimental researchpublished between 2010 –2024 years, covering 12,456 participants. The research investigates the effects of gamification elements on student learning outcomes, engagement,and motivation. Results that obtained, indicate a significant positive effect of gamification on student learning achievement (g=0,682, p < 0,001) and engagement (g = 0,724, p < 0,001). According to the investigation certain gamification elements, particularly points, badges, and leaderboards, demonstrate varying effectiveness degrees in educational contexts. The study results provide valuable insights for instructional designers and educators implementing gamification strategies in education.

National Center for Higher Education DevelopmentVol. 51(3)
Abai Kazakh National Pedagogical University (KZ)
Openalex Percentile: Top 70%
Educational Games and Gamification
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