Mean-field games for high-density crowds: The discount factor reproduces experiments but raises numerical issues
Among the various types of crowd models, mean-field games have proved especially appropriate to reproduce some experimental results in high density crowds that involve anticipation on a time scale longer than usually involved in collision avoidance. It is possible to tune the level of anticipation with a so-called discount factor. However, the introduction of such a discount factor raises numerical issues close to solid boundaries (walls). A way to circumvent the difficulty is presented.
Authors
- Denis Ullmo (ORCID: https://orcid.org/0000-0003-1488-0953)
- Matteo Butano (ORCID: https://orcid.org/0000-0002-8114-9725)
- Cécile Appert-Rolland (ORCID: https://orcid.org/0000-0002-0985-6230)
Institutions
- Université Paris-Sud (FR)
- Centre National de la Recherche Scientifique (FR)
- Université Paris-Saclay (FR)
- Laboratoire de Physique Théorique et Modèles Statistiques (FR)
- Laboratoire de Physique des 2 Infinis Irène Joliot-Curie (FR)
Publication Details
- Journal
- EPJ Web of Conferences
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1051/epjconf/202533404022
- Primary Topic
- Evacuation and Crowd Dynamics
- Type
- article
- Field-Weighted Citation Impact
- 0.00