BrightSpaces: Interactive 3D Learning for Children on the Spectrum

This research offers a specific 3d learning environment using the most recent technological hardware and software. The learning environment’s hardware includes a projector and a specially designed room structure, as well as a Kinect device for gesture recognition. The application Autism Spectrum was developed on Filter and Dart and incorporates activities for varying learning levels, such as matching and challenging puzzles. Integration strategies for software and hardware incorporate Kinect for gesture interaction, synergetic fluid learning, and sensor-based requirements. Children with autism offer great insights for the continuous evolution of the design and development of new learning tools. The research investigates how well environments enable the development of cognitive and social-emotional skills and how adaptive they are in learning styles. Addressing the challenges of technology supports the development of new initiatives. The autism study results emphasize research and development projects for new educational games, collaboration activities, and 3d learning environments for children with autism.

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Publication Details

Journal
Pakistan Journal of Scientific Research
Published
2025-06-30
DOI
https://doi.org/10.57041/fq5qmp55
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

BrightSpaces: Interactive 3D Learning for Children on the Spectrum

Rabia Afzaal, Shabbir Hussain, Rimsha Rafiquee
Pakistan Journal of Scientific Research
Augmented Reality Applications
article

BrightSpaces: Interactive 3D Learning for Children on the Spectrum

Rabia Afzaal, Shabbir Hussain, Rimsha Rafiquee
article en

Abstract

This research offers a specific 3d learning environment using the most recent technological hardware and software. The learning environment’s hardware includes a projector and a specially designed room structure, as well as a Kinect device for gesture recognition. The application Autism Spectrum was developed on Filter and Dart and incorporates activities for varying learning levels, such as matching and challenging puzzles. Integration strategies for software and hardware incorporate Kinect for gesture interaction, synergetic fluid learning, and sensor-based requirements. Children with autism offer great insights for the continuous evolution of the design and development of new learning tools. The research investigates how well environments enable the development of cognitive and social-emotional skills and how adaptive they are in learning styles. Addressing the challenges of technology supports the development of new initiatives. The autism study results emphasize research and development projects for new educational games, collaboration activities, and 3d learning environments for children with autism.

Pakistan Journal of Scientific ResearchVol. 5(1)
University of Engineering and Technology Lahore (PK), Lahore Garrison University (PK)
Openalex Percentile: Top 73%
Augmented Reality Applications
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BrightSpaces: Interactive 3D Learning for Children on the Spectrum — Rabia Afzaal, Shabbir Hussain, et al. · Pakistan Journal of Scientific Research (2025) | TGRS Research Map | TGRS